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*Pathfinder & Starfinder
A Better Way to Do Critical Hits?
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<blockquote data-quote="Ahnehnois" data-source="post: 5810621" data-attributes="member: 17106"><p>The DA crit table is not what I'd use for D&D. It has all the combat maneuver type effects, as well as some crazy powerful benefits. It's very swingy, and gives the player relatively little control; you can't declare you're trying to use the effects, you just hope they happen. It's also very limited. You might be able to remember it, but to have a really good table you'd need to add more elements. So I think it's okay for DA but not at all for D&D.</p><p></p><p>And I would never, ever use any kind of deck for anything in D&D (except a deck of many things or if we were simulating an actual card game). The game is played with your character sheet, dice, and a writing utensil, and presumably books for reference that hopefully you don't need to reference. Some might use these kinds of decks, but I would vehemently oppose having to pay more, carry more, and put up with the distraction.</p><p></p><p>For critical hits, I think it's very important that it be immediately obvious to everyone. Spells may need reference, but people playing fighters want that instant gratification without the bookkeeping.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5810621, member: 17106"] The DA crit table is not what I'd use for D&D. It has all the combat maneuver type effects, as well as some crazy powerful benefits. It's very swingy, and gives the player relatively little control; you can't declare you're trying to use the effects, you just hope they happen. It's also very limited. You might be able to remember it, but to have a really good table you'd need to add more elements. So I think it's okay for DA but not at all for D&D. And I would never, ever use any kind of deck for anything in D&D (except a deck of many things or if we were simulating an actual card game). The game is played with your character sheet, dice, and a writing utensil, and presumably books for reference that hopefully you don't need to reference. Some might use these kinds of decks, but I would vehemently oppose having to pay more, carry more, and put up with the distraction. For critical hits, I think it's very important that it be immediately obvious to everyone. Spells may need reference, but people playing fighters want that instant gratification without the bookkeeping. [/QUOTE]
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A Better Way to Do Critical Hits?
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