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General Tabletop Discussion
*Dungeons & Dragons
a bit confused by cleric domains and divine/arcane sharing
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<blockquote data-quote="Voadam" data-source="post: 49124" data-attributes="member: 2209"><p><strong>domain balance</strong></p><p></p><p>One more thing to watch out for if you are creating new domains is maximum damage for spells. The DMG pg 96 and the 2e to 3e conversion kit have general guidelines for the maximum damage that spells should do and changing spell levels too drastically can create some balance issues for damage. In general, spells max damage in dice go up by 5 dice every two levels. Also arcane spells are one level ahead of divine for max damage.</p><p></p><p>Of course the domains are the class aspect that can most distinguish one cleric from another (there is also the good/evil cure& turn v. harm&rebuke ability divide) so having more domains to choose from is generally a good thing.</p></blockquote><p></p>
[QUOTE="Voadam, post: 49124, member: 2209"] [b]domain balance[/b] One more thing to watch out for if you are creating new domains is maximum damage for spells. The DMG pg 96 and the 2e to 3e conversion kit have general guidelines for the maximum damage that spells should do and changing spell levels too drastically can create some balance issues for damage. In general, spells max damage in dice go up by 5 dice every two levels. Also arcane spells are one level ahead of divine for max damage. Of course the domains are the class aspect that can most distinguish one cleric from another (there is also the good/evil cure& turn v. harm&rebuke ability divide) so having more domains to choose from is generally a good thing. [/QUOTE]
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a bit confused by cleric domains and divine/arcane sharing
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