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A Bit More on Subclasses from the Escapist
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<blockquote data-quote="Klaus" data-source="post: 6349148" data-attributes="member: 607"><p>Then don't cast mage armor, just put on some studded leather, which coupled with Dex 17 gives you a starting AC 15 (up to 17 with Dex 20). As a Fighter, you can pick up the Defense fighting style for +1 AC, so you'll top out at AC 18 (same as chainmail + shield). Or, you can pick up a shield and go AC 19 (same as splint + shield).</p><p></p><p></p><p></p><p>It is totally a comparison, because going finesse you keep your defense and attack in the same stat, meaning you can choose not to pump Str and instead focus on Con (for the hp), Int (for the spells) or Wis (for better saves).</p><p></p><p></p><p></p><p>If you don't go Defense (above), take Dueling for +2 to damage (bladesingers traditionally have a free hand). Such a Fighter with Dex 20 would do 1d8+7 with a rapier (10.5 avg), while a greataxe wielder with Str 20 will deal 1d12+5 (11.5 avg).</p><p></p><p></p><p></p><p>Initiative is king. Most combats last 3-5 rounds, and who goes first in the first round has a distinct advantage. Specially since, as you're wearing light armor, you'll be able to strike from hiding and be very mobile (no reduced speed).</p><p></p><p></p><p></p><p>As a Fighter, you'll be able to use a longbow for 1d8+5 (Dex 20) damage, and get multiple attacks. A fighter/mage (specially a bladesinger) uses magic to enhance his weapon attacks, for protection (Shield, for instance) and for the occasional area attack to clear out minions. If you want to rely solely on spells, just make an elf wizard and use a short sword (the proficiency bonus is the same, so the wizard can hit well enough).</p><p></p><p></p><p></p><p>Anyone can be the "skill monkey", with the correct background. Elves are known for guerrila tactics, so proficiency in Stealth is appropriate, and you'll be as good as a rogue.</p><p></p><p></p><p></p><p>Yep. Dex, Con and Wis are the most common saves.</p><p></p><p></p><p></p><p>And there is the crux of the problem: you want to play a type of character, but it's not enough for it to be a decent build, it has to be the king of DPR. A fighter/mage has never been a role specialist. Traditionally, dabbling in two fields like this makes your character more versatile, at the expense of some of your focus. You'll be able to swing a sword and take hits better than a wizard, and you'll be able to throw burning hands around better than a fighter.</p></blockquote><p></p>
[QUOTE="Klaus, post: 6349148, member: 607"] Then don't cast mage armor, just put on some studded leather, which coupled with Dex 17 gives you a starting AC 15 (up to 17 with Dex 20). As a Fighter, you can pick up the Defense fighting style for +1 AC, so you'll top out at AC 18 (same as chainmail + shield). Or, you can pick up a shield and go AC 19 (same as splint + shield). It is totally a comparison, because going finesse you keep your defense and attack in the same stat, meaning you can choose not to pump Str and instead focus on Con (for the hp), Int (for the spells) or Wis (for better saves). If you don't go Defense (above), take Dueling for +2 to damage (bladesingers traditionally have a free hand). Such a Fighter with Dex 20 would do 1d8+7 with a rapier (10.5 avg), while a greataxe wielder with Str 20 will deal 1d12+5 (11.5 avg). Initiative is king. Most combats last 3-5 rounds, and who goes first in the first round has a distinct advantage. Specially since, as you're wearing light armor, you'll be able to strike from hiding and be very mobile (no reduced speed). As a Fighter, you'll be able to use a longbow for 1d8+5 (Dex 20) damage, and get multiple attacks. A fighter/mage (specially a bladesinger) uses magic to enhance his weapon attacks, for protection (Shield, for instance) and for the occasional area attack to clear out minions. If you want to rely solely on spells, just make an elf wizard and use a short sword (the proficiency bonus is the same, so the wizard can hit well enough). Anyone can be the "skill monkey", with the correct background. Elves are known for guerrila tactics, so proficiency in Stealth is appropriate, and you'll be as good as a rogue. Yep. Dex, Con and Wis are the most common saves. And there is the crux of the problem: you want to play a type of character, but it's not enough for it to be a decent build, it has to be the king of DPR. A fighter/mage has never been a role specialist. Traditionally, dabbling in two fields like this makes your character more versatile, at the expense of some of your focus. You'll be able to swing a sword and take hits better than a wizard, and you'll be able to throw burning hands around better than a fighter. [/QUOTE]
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