Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A bit of a dilemma
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KahlessNestor" data-source="post: 7025062" data-attributes="member: 6801311"><p>I'm running a group of people (college students) new to RPGs through Hoard of the Dragon Queen. I have 5 players. 3 are consistent, 1 has been consistent, but missed a few, and one that is about 50/50:</p><p></p><p>Eldritch Knight 3 (sword and board, though this last time he went two-handed longsword)</p><p>Moon Druid 3 (tanky as hell, but really the only healer)</p><p>Wild Sorcerer 3</p><p>Barbarian (unchosen) 3 - fairly regular (though only L2 at the time of this account)</p><p>Ranger (dual-wield) 2 - halfway consistent</p><p></p><p>So in chapter 2 they explored the cultists' camp and ended up getting pounded into the dirt by the 4 dragonclaws guarding the prisoners. The wizard died (druid player's former character). I had some hot dice and a couple nice crits. Well, they escaped with the prisoners and leveled up and we moved on to chapter 3, which sent them back to the (now abandoned) camp. They murderhoboed the hunters, keeping one alive for questioning, and then the same with the two dragonclaws guarding the entrance to the cave.</p><p></p><p>And then they decided not to tackle the cave because it would be too tough! They thought they had all the information they were sent to find (maybe my fault?) and headed off to Elturel to report to Leosin that the cult took all the treasure "west".</p><p></p><p>So I was a bit stuck. That's a whole chapter they skipped, including the information they needed about where the cult was going. And, more worriedly, a lot of XP they would miss. So I had Ontarr Frume be a bit miffed at them for being such slackers, and Leosin being concerned. So I had them send the party back to the camp.</p><p></p><p>I guess rag on me for railroading them, or not respecting their "player agency" or whatever. But I really was at a loss how to continue. I suppose I could have deus ex machina had some courier arrive with the information from the cave (the caravan was heading north along the Coast Road). But how is that really much better? And that might just end up with a TPK later because of all the XP they would miss.</p><p></p><p>So they go back to the cave. I had four players this last session, but the EK had to leave an hour early. So we had just finished the fight with Frulam Mondath, who had escaped down the hidden hole into the shrine to hook up with Landrygosa Cyanwrath when he left, and the others decided to continue on. I didn't look at just how tough the fight would be until I was handing out XP at the end, and hooo boy! Cyanwrath is a CR 4, Mondath a 2, and two berserkers at CR 2!</p><p></p><p>Needless to say, it was nearly a TPK. The only thing that saved them was that I hadn't brushed up on the Wild Magic rules and just let the sorcerer roll on the table twice, when he wanted to. He got two unicorns.</p><p></p><p>So we ended the session there, the barbarian is leveling up to 3. Seems like that might be the toughest fight of the dungeon, but here is my dilemma:</p><p></p><p>The module says the three black dragon eggs will hatch "within a tenday". This is information the players would never really have; just the DM. It's six days to Elturel, and then six days back. So by the book, the eggs should be hatched. So should I be throwing three black dragon wyrmlings (CR 2) at my players in addition to the kobolds and guard drakes (and any wandering monsters) that are supposed to be in the dragon hatchery? Or should I just ignore it and run it as written?</p></blockquote><p></p>
[QUOTE="KahlessNestor, post: 7025062, member: 6801311"] I'm running a group of people (college students) new to RPGs through Hoard of the Dragon Queen. I have 5 players. 3 are consistent, 1 has been consistent, but missed a few, and one that is about 50/50: Eldritch Knight 3 (sword and board, though this last time he went two-handed longsword) Moon Druid 3 (tanky as hell, but really the only healer) Wild Sorcerer 3 Barbarian (unchosen) 3 - fairly regular (though only L2 at the time of this account) Ranger (dual-wield) 2 - halfway consistent So in chapter 2 they explored the cultists' camp and ended up getting pounded into the dirt by the 4 dragonclaws guarding the prisoners. The wizard died (druid player's former character). I had some hot dice and a couple nice crits. Well, they escaped with the prisoners and leveled up and we moved on to chapter 3, which sent them back to the (now abandoned) camp. They murderhoboed the hunters, keeping one alive for questioning, and then the same with the two dragonclaws guarding the entrance to the cave. And then they decided not to tackle the cave because it would be too tough! They thought they had all the information they were sent to find (maybe my fault?) and headed off to Elturel to report to Leosin that the cult took all the treasure "west". So I was a bit stuck. That's a whole chapter they skipped, including the information they needed about where the cult was going. And, more worriedly, a lot of XP they would miss. So I had Ontarr Frume be a bit miffed at them for being such slackers, and Leosin being concerned. So I had them send the party back to the camp. I guess rag on me for railroading them, or not respecting their "player agency" or whatever. But I really was at a loss how to continue. I suppose I could have deus ex machina had some courier arrive with the information from the cave (the caravan was heading north along the Coast Road). But how is that really much better? And that might just end up with a TPK later because of all the XP they would miss. So they go back to the cave. I had four players this last session, but the EK had to leave an hour early. So we had just finished the fight with Frulam Mondath, who had escaped down the hidden hole into the shrine to hook up with Landrygosa Cyanwrath when he left, and the others decided to continue on. I didn't look at just how tough the fight would be until I was handing out XP at the end, and hooo boy! Cyanwrath is a CR 4, Mondath a 2, and two berserkers at CR 2! Needless to say, it was nearly a TPK. The only thing that saved them was that I hadn't brushed up on the Wild Magic rules and just let the sorcerer roll on the table twice, when he wanted to. He got two unicorns. So we ended the session there, the barbarian is leveling up to 3. Seems like that might be the toughest fight of the dungeon, but here is my dilemma: The module says the three black dragon eggs will hatch "within a tenday". This is information the players would never really have; just the DM. It's six days to Elturel, and then six days back. So by the book, the eggs should be hatched. So should I be throwing three black dragon wyrmlings (CR 2) at my players in addition to the kobolds and guard drakes (and any wandering monsters) that are supposed to be in the dragon hatchery? Or should I just ignore it and run it as written? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A bit of a dilemma
Top