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A bit of a dilemma
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<blockquote data-quote="Barolo" data-source="post: 7025207" data-attributes="member: 61932"><p>I believe adventure assumes the DM will also handle xp for several "accomplishments" if milestones are not used, even though it is not spelled out this way. It already gives plenty of examples of such, also pointing out how diplomacy or whatever other tactics should benefit the players as much as or even more than direct assault (just check the ropper...).</p><p></p><p>Anyhow, I found it funny you felt like your players needed to be headed back. Next time something similar happens, maybe you would consider just adding some interesting encounter on their way forward to possibly make up for the xp, or just award them for efficiency, instead of guiding them backwards. As pointed out already, leaving the cave as they found out the cult next steps could have been the intelligent idea.</p><p></p><p>As things are now, you can also simply assume the dragons have been moved away already. They were there only provisionally, waiting for hatching, so after that, there may have been no more purpose in leaving them there. The heroes could arrive at the hatchery just to see empty eggshells. You may even use them afterwards (like in the chapter "the cult strikes back" from RoT, or "on the road" in HotDQ).</p></blockquote><p></p>
[QUOTE="Barolo, post: 7025207, member: 61932"] I believe adventure assumes the DM will also handle xp for several "accomplishments" if milestones are not used, even though it is not spelled out this way. It already gives plenty of examples of such, also pointing out how diplomacy or whatever other tactics should benefit the players as much as or even more than direct assault (just check the ropper...). Anyhow, I found it funny you felt like your players needed to be headed back. Next time something similar happens, maybe you would consider just adding some interesting encounter on their way forward to possibly make up for the xp, or just award them for efficiency, instead of guiding them backwards. As pointed out already, leaving the cave as they found out the cult next steps could have been the intelligent idea. As things are now, you can also simply assume the dragons have been moved away already. They were there only provisionally, waiting for hatching, so after that, there may have been no more purpose in leaving them there. The heroes could arrive at the hatchery just to see empty eggshells. You may even use them afterwards (like in the chapter "the cult strikes back" from RoT, or "on the road" in HotDQ). [/QUOTE]
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