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Community
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A bit of a problem with Infusions
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<blockquote data-quote="TDRandall" data-source="post: 1679372" data-attributes="member: 4808"><p>Well, there's the "you have to touch it to affect it" issue, although that might not be quite the problem at 14th level as it is at 1st. For this specific case, p111 says it does allow a "Will half; see text" saving throw so somehow it doesn't completely fall under the "no save" rule. If it weren't a "1 standard action" effect then there is the chance for disrupting concentration.</p><p></p><p></p><p></p><p>I don't know the specifics of Blade Barrier, but I'm a bit foggy how this can even be considered an infusion since they "can only be imbued into an item or a construct." (p31) I seem to remember a place elsewhere that seemed to relax that restriction somewhat, but can't find that at the moment.</p><p></p><p>Maybe there are "infusions" (simply on the Artificer's list) and then there are "INFUSIONS" (the class' focus on imbuing objects with special abilities, with no saves)? I do notice that armor enhancement, lesser specifically says "None (object)"</p><p></p><p>I agree, it needs review and/or clarification, probably some form of errata. The concept is cool and new, but thereby also untried (in the sense that 3.5 was brought about when the "playtesters" became the entire community). I'm hoping that with Eberron being THE setting that we can expect quicker response on errata, but who knows?</p></blockquote><p></p>
[QUOTE="TDRandall, post: 1679372, member: 4808"] Well, there's the "you have to touch it to affect it" issue, although that might not be quite the problem at 14th level as it is at 1st. For this specific case, p111 says it does allow a "Will half; see text" saving throw so somehow it doesn't completely fall under the "no save" rule. If it weren't a "1 standard action" effect then there is the chance for disrupting concentration. I don't know the specifics of Blade Barrier, but I'm a bit foggy how this can even be considered an infusion since they "can only be imbued into an item or a construct." (p31) I seem to remember a place elsewhere that seemed to relax that restriction somewhat, but can't find that at the moment. Maybe there are "infusions" (simply on the Artificer's list) and then there are "INFUSIONS" (the class' focus on imbuing objects with special abilities, with no saves)? I do notice that armor enhancement, lesser specifically says "None (object)" I agree, it needs review and/or clarification, probably some form of errata. The concept is cool and new, but thereby also untried (in the sense that 3.5 was brought about when the "playtesters" became the entire community). I'm hoping that with Eberron being THE setting that we can expect quicker response on errata, but who knows? [/QUOTE]
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A bit of a problem with Infusions
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