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<blockquote data-quote="Chrisling" data-source="post: 394640" data-attributes="member: 6816"><p>On one hand, paladins do get the shaft because of that stupid horse. Most of the games I play in have a heavily urban element, lots of intrigue and stuff -- which is OK when you're playing a paladin, lotsa fun -- but do you know how much use a magic freaking horse is in all of that? De nada.</p><p></p><p>BUT, to address the specific issue, you're right. It's unbalancing. Sorcerers get a limited number of spells that they can cast, ever, and wizards have their spellbooks -- but divine spell casters, and bards, tend to get these ever escalating lists of spells that their character can cast IMMEDIATELY. I'm far more reluctant, as a DM, to let a new divine spell into a game because otherwise in terms of both versatility and power a divine spellcaster will outstrip a wizard . . . as well as having a better BAB and more hit points and the ability to wear armor, etc.</p><p></p><p>If you're uncomfortable with divine spell casters having these enormous, elaborate spell lists to which all divine casters, essentially, have instant access, practice saying the word "no." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Chrisling, post: 394640, member: 6816"] On one hand, paladins do get the shaft because of that stupid horse. Most of the games I play in have a heavily urban element, lots of intrigue and stuff -- which is OK when you're playing a paladin, lotsa fun -- but do you know how much use a magic freaking horse is in all of that? De nada. BUT, to address the specific issue, you're right. It's unbalancing. Sorcerers get a limited number of spells that they can cast, ever, and wizards have their spellbooks -- but divine spell casters, and bards, tend to get these ever escalating lists of spells that their character can cast IMMEDIATELY. I'm far more reluctant, as a DM, to let a new divine spell into a game because otherwise in terms of both versatility and power a divine spellcaster will outstrip a wizard . . . as well as having a better BAB and more hit points and the ability to wear armor, etc. If you're uncomfortable with divine spell casters having these enormous, elaborate spell lists to which all divine casters, essentially, have instant access, practice saying the word "no." :) [/QUOTE]
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