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A blank canvas for creativity?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8429944" data-attributes="member: 6790260"><p>I find blank canvases incredibly daunting. Analysis paralysis means I never get anywhere. It applies to almost every creative thing I do--give me a <em>prompt</em> and I can write wonders, ever since I was a kid that was the case. Give me the non-prompt "Write a story that interests you" and I'm completely lost. It's a bit like someone saying, "Cook me food that's tasty" when you have the option to cook <em>literally actually anything</em>. There's <em>so many</em> things that could qualify as "tasty."</p><p></p><p>I've always been drawn to classes that have some kind of story or direction to them, with only one noteworthy exception. I love Paladins, Sorcerers, Warlocks, Shamans, Avengers, Swordmages, Monks...all classes with a starting flavor or style. In the rare cases where I don't like that flavor or it doesn't work for my purposes, I'm quite comfortable asking if it can be tweaked or changed. I find the reverse--taking an ultra-generic class and <em>adding</em> flavor to it--an almost unachievable thing.</p><p></p><p>The one and only time I've found a "generic" option compelling was the 4e Brawler Fighter. Chokeslamming dragons is just to gorram frellin' <em>metal</em> to not be compelling. I've no idea what I'd DO with it, but I always wanted to do <em>something</em>.</p><p></p><p>Edit: For a hopefully useful analogy, a class with built-in flavor is like having <em>one</em> restaurant very close to where you live, and other restaurants far away. You can choose to go elsewhere if you <em>wish</em> to, you aren't shackled to that one close one. But it's convenient. For me, choosing which class I play is like choosing which of 7 otherwise-identical apartments to live in, which have one restaurant next door and all other restaurants at least a mile away.</p><p></p><p>An "open" class (I personally prefer "blank," but I get that these are colored by our biases) is like picking a similarly identical apartment where all the restaurants that I like are <em>equally</em> far away, so it's always the same amount of effort no matter which one you want to eat at. I'm left paralyzed by indecision, because I like all of the restaurants equally and they're all equally difficult to get to.</p><p></p><p>Alternatively, if you're familiar with Buridan's ass, that's exactly what it is. I am caught perfectly between metaphorical hunger and metaphorical thirst, and thus die of starvation and dehydration despite being within sight of fixes for both issues.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8429944, member: 6790260"] I find blank canvases incredibly daunting. Analysis paralysis means I never get anywhere. It applies to almost every creative thing I do--give me a [I]prompt[/I] and I can write wonders, ever since I was a kid that was the case. Give me the non-prompt "Write a story that interests you" and I'm completely lost. It's a bit like someone saying, "Cook me food that's tasty" when you have the option to cook [I]literally actually anything[/I]. There's [I]so many[/I] things that could qualify as "tasty." I've always been drawn to classes that have some kind of story or direction to them, with only one noteworthy exception. I love Paladins, Sorcerers, Warlocks, Shamans, Avengers, Swordmages, Monks...all classes with a starting flavor or style. In the rare cases where I don't like that flavor or it doesn't work for my purposes, I'm quite comfortable asking if it can be tweaked or changed. I find the reverse--taking an ultra-generic class and [I]adding[/I] flavor to it--an almost unachievable thing. The one and only time I've found a "generic" option compelling was the 4e Brawler Fighter. Chokeslamming dragons is just to gorram frellin' [I]metal[/I] to not be compelling. I've no idea what I'd DO with it, but I always wanted to do [I]something[/I]. Edit: For a hopefully useful analogy, a class with built-in flavor is like having [I]one[/I] restaurant very close to where you live, and other restaurants far away. You can choose to go elsewhere if you [I]wish[/I] to, you aren't shackled to that one close one. But it's convenient. For me, choosing which class I play is like choosing which of 7 otherwise-identical apartments to live in, which have one restaurant next door and all other restaurants at least a mile away. An "open" class (I personally prefer "blank," but I get that these are colored by our biases) is like picking a similarly identical apartment where all the restaurants that I like are [I]equally[/I] far away, so it's always the same amount of effort no matter which one you want to eat at. I'm left paralyzed by indecision, because I like all of the restaurants equally and they're all equally difficult to get to. Alternatively, if you're familiar with Buridan's ass, that's exactly what it is. I am caught perfectly between metaphorical hunger and metaphorical thirst, and thus die of starvation and dehydration despite being within sight of fixes for both issues. [/QUOTE]
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