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A blank canvas for creativity?
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<blockquote data-quote="Fenris-77" data-source="post: 8429945" data-attributes="member: 6993955"><p>IMO, 5E is a little different in terms of blank canvas than some other games. So many of the classes have so many widgets that, mostly anyway, it's about making the rules bulk you have work for the character you want. Now, take something like the Champion, which is, as you point out, about as tabula rasa as 5E characters get, in terms of mechanics anyway. My point, if I were to make a point about how I make 5E characters, is that I don't actually care about the mechanical heft of a class or subclass except as that relates to realizing the character I have in mind. Sometimes, I guess, less mechanics might be easier, but mostly that's just isn't my experience, mostly its about which set of mechanics get me what I want in terms of mechanizing things I want to be able to do. I'm an inveterate re-skinner of mechanics in service of character builds, and I realize that's probably not how a lot of people build. Anyway, that's my two cents.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8429945, member: 6993955"] IMO, 5E is a little different in terms of blank canvas than some other games. So many of the classes have so many widgets that, mostly anyway, it's about making the rules bulk you have work for the character you want. Now, take something like the Champion, which is, as you point out, about as tabula rasa as 5E characters get, in terms of mechanics anyway. My point, if I were to make a point about how I make 5E characters, is that I don't actually care about the mechanical heft of a class or subclass except as that relates to realizing the character I have in mind. Sometimes, I guess, less mechanics might be easier, but mostly that's just isn't my experience, mostly its about which set of mechanics get me what I want in terms of mechanizing things I want to be able to do. I'm an inveterate re-skinner of mechanics in service of character builds, and I realize that's probably not how a lot of people build. Anyway, that's my two cents. [/QUOTE]
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