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<blockquote data-quote="Alexander123" data-source="post: 5378445" data-attributes="member: 98794"><p>Thank you, that clears things up. As far as encounters, they would start in act 1 (I assume everyone is familiar with Diablo 2), the broader issue would be that Andariel has corrupted the surrounding country side and has taken over the main rogue fortress so that the rogues have been forced to retreat to an encampment. The first quest would be to clear out a cave which has been taken over by kobolds and which is infested with undead as well. As far as the undead, since you need an explanation for why these undead are here, I am going to attribute that to the corrupting influence of Andariel and here followers. (since any sort of necromancer would probably be too much for them to handle at lvl. 1.) From there, I have an encounter with a half-fiend ranger planned, who has drawn some of the rogues (not the class.) to her side. (blood raven in the game.) Afterwards, having defeated blood raven and plundered a crypt which she had been using as a base of operation, they are going to go rescue Decard Cain. (Now one of my concerns has been that Decard Cain does not become one of those NPCs on which the P.C.s rely on for everything. If you remember the game, Decard Cain is not the fighting sort, and in fact it is the P.C.s who do most of the fighting. I'll probably deal with this by choosing a class for Decard Cain which does not make him suited to adventuring and battle.) Now having gained a few levels, they are going to have to travel to retrieve the scroll of inifuss to open the way to tristram. I intend to have the tree of inifuss guarded by a troll/s (perhaps more than one, but most likely separate encounters, unless their lvl is high enough.) Once they have retured with the scroll, Akara will tell them that this scroll is actually a map with a hidden entrance to Tristram. The actual entrance will have been blocked (via rockslide or something of the sort, whether through magical means or natural catastrophe.) Once they reach tristram they will be faced among other things by minotaurs, a spellcaster of some sort (perhaps a necromancer? I might make him the one responsible for the undead in the den of evil.) and a half-golem. (the half-golem is the replacement of Griswald, for those who have played Diablo 2.) From there the P.C.s will continue their adventure, coming up on an abandoned wizards tower for them to plunder. The tower will be filled with a wraith and his spawn. (perhaps some other denizens also.) After they have plundered the wizards tower, they will be asked by Charsi to retrieve a hammer which she left at the barracks. The hammer will be guarded by a golem, something to petrify them, and other occupants of the barracks. Once they have retrieved the hammer for charsi, they will get their reward (whatever I decide for that to be.) and Decard Cain will tell them that the time has come for them to set out for the final encounter with Andariel. The encounter in the game took place in the catacombs, where it will also take place here, but for those who remember, there was a cathedral above the catacombs where the entrance to the catacombs lay. I intend to have a death knight here, Andariel's right hand. From there they will make their way down the catacombs facing various traps and monsters until they reach Andariels lair. (Andariel will fight to the death because she does not want to face the humiliation of having to report failure to her superiors.) I have not decided yet what Andariel should be, although in the next act they are going to be facing driders and possibly making a trip to the underdark, so most likely she will be supported by driders. (or they will face driders fighting their way to Andariel.) That's act 1. Tell me what you think.</p></blockquote><p></p>
[QUOTE="Alexander123, post: 5378445, member: 98794"] Thank you, that clears things up. As far as encounters, they would start in act 1 (I assume everyone is familiar with Diablo 2), the broader issue would be that Andariel has corrupted the surrounding country side and has taken over the main rogue fortress so that the rogues have been forced to retreat to an encampment. The first quest would be to clear out a cave which has been taken over by kobolds and which is infested with undead as well. As far as the undead, since you need an explanation for why these undead are here, I am going to attribute that to the corrupting influence of Andariel and here followers. (since any sort of necromancer would probably be too much for them to handle at lvl. 1.) From there, I have an encounter with a half-fiend ranger planned, who has drawn some of the rogues (not the class.) to her side. (blood raven in the game.) Afterwards, having defeated blood raven and plundered a crypt which she had been using as a base of operation, they are going to go rescue Decard Cain. (Now one of my concerns has been that Decard Cain does not become one of those NPCs on which the P.C.s rely on for everything. If you remember the game, Decard Cain is not the fighting sort, and in fact it is the P.C.s who do most of the fighting. I'll probably deal with this by choosing a class for Decard Cain which does not make him suited to adventuring and battle.) Now having gained a few levels, they are going to have to travel to retrieve the scroll of inifuss to open the way to tristram. I intend to have the tree of inifuss guarded by a troll/s (perhaps more than one, but most likely separate encounters, unless their lvl is high enough.) Once they have retured with the scroll, Akara will tell them that this scroll is actually a map with a hidden entrance to Tristram. The actual entrance will have been blocked (via rockslide or something of the sort, whether through magical means or natural catastrophe.) Once they reach tristram they will be faced among other things by minotaurs, a spellcaster of some sort (perhaps a necromancer? I might make him the one responsible for the undead in the den of evil.) and a half-golem. (the half-golem is the replacement of Griswald, for those who have played Diablo 2.) From there the P.C.s will continue their adventure, coming up on an abandoned wizards tower for them to plunder. The tower will be filled with a wraith and his spawn. (perhaps some other denizens also.) After they have plundered the wizards tower, they will be asked by Charsi to retrieve a hammer which she left at the barracks. The hammer will be guarded by a golem, something to petrify them, and other occupants of the barracks. Once they have retrieved the hammer for charsi, they will get their reward (whatever I decide for that to be.) and Decard Cain will tell them that the time has come for them to set out for the final encounter with Andariel. The encounter in the game took place in the catacombs, where it will also take place here, but for those who remember, there was a cathedral above the catacombs where the entrance to the catacombs lay. I intend to have a death knight here, Andariel's right hand. From there they will make their way down the catacombs facing various traps and monsters until they reach Andariels lair. (Andariel will fight to the death because she does not want to face the humiliation of having to report failure to her superiors.) I have not decided yet what Andariel should be, although in the next act they are going to be facing driders and possibly making a trip to the underdark, so most likely she will be supported by driders. (or they will face driders fighting their way to Andariel.) That's act 1. Tell me what you think. [/QUOTE]
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