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A blending of Diablo and Dnd.
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<blockquote data-quote="Alexander123" data-source="post: 5378670" data-attributes="member: 98794"><p>I also intend to create an adventure around a (possibly more than one for different point in the game.) set items or a unique item (not an artifact.), I think the Diablo 2 equipment offers many opportunities for role-playing considering that they each have a background etc. etc. I do not intend to have artifacts in my games since I don't use items which can't be crafted, but they would be items which have history. (possibly custom made items.)</p><p> </p><p>While I like the FR setting, I found N.P.C.s like Elminster etc. to be too oppressive so I decided to get rid of them and FR organizations generally like the shadow thieves or the red wizards seemed like not-to-be-touched organizations which cannot be changed so I eliminated them, and have homebrewed organizations instead. Although as far as gods and goddesses in the FR setting, I actually like the different churches and their interrelation, but not the existence of gods and goddessess. So I thought that while there would be clerics who worship the different gods and goddesses, these churches would be paths that people follow, each with their own philosophy and benefits from following a certain path. (most likely I would use FR churches.)</p><p> </p><p>As a note, FR gives me the feel of a world that has been tamed (this is probably because most of the evil forces in FR are organizations.), most or all of the wild elements don't exist. (not saying they are completely absent.) Whereas Sanctuary gives me the feel of a world which is largely untamed. (although not in the sense that the persons in sanctuary are primitive.) Whereas in FR even evil is organized, in Sanctuary evil gives you the feel of raw power. Such as when facing Andariel or Diablo. (my favorite bosses.) Also i might make Lolth the spider queen one of the bosses.</p><p> </p><p>Part of the reason why I like the Sanctuary (this doesn't mean I don't like the FR setting.) setting is because things don't become oppressive, in the sense that N.P.C.s and organizations like elminster, the red wizards etc. give you a feeling of being railroaded. Also I don't like the fact that N.P.C.s exist to deal with everything. (including you, if you decide to become evil, lol.)</p><p> </p><p>Also one of the reasons why I may have said I would incorporate material from the FR setting is because the only two settings I am familiar with are FR and Dragonlance.</p><p> </p><p>I definitely want my campaign to be a PoL setting, but I like the existence of civilization so we'll see how I blend the two.</p></blockquote><p></p>
[QUOTE="Alexander123, post: 5378670, member: 98794"] I also intend to create an adventure around a (possibly more than one for different point in the game.) set items or a unique item (not an artifact.), I think the Diablo 2 equipment offers many opportunities for role-playing considering that they each have a background etc. etc. I do not intend to have artifacts in my games since I don't use items which can't be crafted, but they would be items which have history. (possibly custom made items.) While I like the FR setting, I found N.P.C.s like Elminster etc. to be too oppressive so I decided to get rid of them and FR organizations generally like the shadow thieves or the red wizards seemed like not-to-be-touched organizations which cannot be changed so I eliminated them, and have homebrewed organizations instead. Although as far as gods and goddesses in the FR setting, I actually like the different churches and their interrelation, but not the existence of gods and goddessess. So I thought that while there would be clerics who worship the different gods and goddesses, these churches would be paths that people follow, each with their own philosophy and benefits from following a certain path. (most likely I would use FR churches.) As a note, FR gives me the feel of a world that has been tamed (this is probably because most of the evil forces in FR are organizations.), most or all of the wild elements don't exist. (not saying they are completely absent.) Whereas Sanctuary gives me the feel of a world which is largely untamed. (although not in the sense that the persons in sanctuary are primitive.) Whereas in FR even evil is organized, in Sanctuary evil gives you the feel of raw power. Such as when facing Andariel or Diablo. (my favorite bosses.) Also i might make Lolth the spider queen one of the bosses. Part of the reason why I like the Sanctuary (this doesn't mean I don't like the FR setting.) setting is because things don't become oppressive, in the sense that N.P.C.s and organizations like elminster, the red wizards etc. give you a feeling of being railroaded. Also I don't like the fact that N.P.C.s exist to deal with everything. (including you, if you decide to become evil, lol.) Also one of the reasons why I may have said I would incorporate material from the FR setting is because the only two settings I am familiar with are FR and Dragonlance. I definitely want my campaign to be a PoL setting, but I like the existence of civilization so we'll see how I blend the two. [/QUOTE]
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