Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
A Bloody Little Tale
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Wyrm" data-source="post: 2746563" data-attributes="member: 36521"><p>Voadam: Took me a little while to notice but your modifier on Wis is one too high, it should be +2, and the modifier on Cha is one too low, it should only be -1. This reduces your Will save to +4, and the bonus on Listen to +6 total.</p><p></p><p>Einan: You are 2 skill ranks over. Otherwise you are okay.</p><p></p><p>Ion: Thanks for the correction.</p><p></p><p>Azaar: Go ahead and use the 120gp.</p><p></p><p>DarwinofMind: Looks good.</p><p></p><p>Azaar and Ion: Thanks for the continuing posting of everyone's character summaries.</p><p></p><p>As for additional setting info:</p><p></p><p>I'm going to assume the party members know of each other by reputation. The <em>Schwartzwald</em>, or black forest, is located along a massive stretch of territory and acts as the boundary between the monarchary of Sirinil and the magocracy of Tyvers.</p><p></p><p>Sirinil is ruled by King Magnus III. A strong monarch, Magnus enforces a military tradition upon his people, in addition he has sat upon his throne for nearly four hundred years. Obviously Magnus is no normal human but due to his own power no one questions him. Many textiles flow from the central plains and the port city of Gerot has risen to power as a trading hub.</p><p></p><p>Tyvers is ruled by thirteen mage lords and one psion. The kingdom is small compared to Sirinil and surrounded on three sides by mountains. The Demon Mounts, as the mountain chain is known, are filled with natural hazards and are rumored to be the lairs of dragons. The mountain chain extends partially into the <em>Schwartzwald</em>. Tyvers is forced to import food and wood from the settlers of the outskirts of the Schwartzwald. This has weakened them militarily but they maintain a steady supply of gold from the church of Aracus. The nation's connection to the church is due to their magical research and they fear losing support so much they often research spells which could only be put to use by clerics.</p><p></p><p>The Schwartzwald itself is technically part of Sirinil, but the remoteness of the area and the dangers within ensure it remains functionally independant. The forest is nearly six hundred miles wide and well over two thousand miles long. It is rumored to be home to demons of various sorts so only the outskirts are settled by civilized men. Once a great elven nation existed here but now is has been abandoned, no traces of the kingdom can be found in the woods as the have voraciously consumed them however the elves to maintain records of the nation in the libraries around the world. The deepest regions of the forest are rarely entered by men and few ever return. The last mass expedition into the depths originally consisted of one thousand Sirinilan settlers. Only four returned and three of them died within days, the other survivor wasted away over the course of months and would only repeat gibberish.</p><p></p><p>The adventure will begin in the hamlet of New Gerot, a Sirinilan town founded by natives of the port city who grew tired of the regular pirate raids. The hamlet has recently had four people go missing after venturing to near the woods. The master druid Yel, unable to locate the individuals has contacted the mighty Tracker's Guild and asked for assistance. Unfortunately for Yel he lacks sufficient funds to get the Journeymen of the Guild to aid him, the Guild did feel somewhat guilty not sending anyone so they sent missives to the party members offering a significant monetary reward and acceptance as Guild Apprenti for solving the mystery.</p></blockquote><p></p>
[QUOTE="Lord Wyrm, post: 2746563, member: 36521"] Voadam: Took me a little while to notice but your modifier on Wis is one too high, it should be +2, and the modifier on Cha is one too low, it should only be -1. This reduces your Will save to +4, and the bonus on Listen to +6 total. Einan: You are 2 skill ranks over. Otherwise you are okay. Ion: Thanks for the correction. Azaar: Go ahead and use the 120gp. DarwinofMind: Looks good. Azaar and Ion: Thanks for the continuing posting of everyone's character summaries. As for additional setting info: I'm going to assume the party members know of each other by reputation. The [I]Schwartzwald[/I], or black forest, is located along a massive stretch of territory and acts as the boundary between the monarchary of Sirinil and the magocracy of Tyvers. Sirinil is ruled by King Magnus III. A strong monarch, Magnus enforces a military tradition upon his people, in addition he has sat upon his throne for nearly four hundred years. Obviously Magnus is no normal human but due to his own power no one questions him. Many textiles flow from the central plains and the port city of Gerot has risen to power as a trading hub. Tyvers is ruled by thirteen mage lords and one psion. The kingdom is small compared to Sirinil and surrounded on three sides by mountains. The Demon Mounts, as the mountain chain is known, are filled with natural hazards and are rumored to be the lairs of dragons. The mountain chain extends partially into the [I]Schwartzwald[/I]. Tyvers is forced to import food and wood from the settlers of the outskirts of the Schwartzwald. This has weakened them militarily but they maintain a steady supply of gold from the church of Aracus. The nation's connection to the church is due to their magical research and they fear losing support so much they often research spells which could only be put to use by clerics. The Schwartzwald itself is technically part of Sirinil, but the remoteness of the area and the dangers within ensure it remains functionally independant. The forest is nearly six hundred miles wide and well over two thousand miles long. It is rumored to be home to demons of various sorts so only the outskirts are settled by civilized men. Once a great elven nation existed here but now is has been abandoned, no traces of the kingdom can be found in the woods as the have voraciously consumed them however the elves to maintain records of the nation in the libraries around the world. The deepest regions of the forest are rarely entered by men and few ever return. The last mass expedition into the depths originally consisted of one thousand Sirinilan settlers. Only four returned and three of them died within days, the other survivor wasted away over the course of months and would only repeat gibberish. The adventure will begin in the hamlet of New Gerot, a Sirinilan town founded by natives of the port city who grew tired of the regular pirate raids. The hamlet has recently had four people go missing after venturing to near the woods. The master druid Yel, unable to locate the individuals has contacted the mighty Tracker's Guild and asked for assistance. Unfortunately for Yel he lacks sufficient funds to get the Journeymen of the Guild to aid him, the Guild did feel somewhat guilty not sending anyone so they sent missives to the party members offering a significant monetary reward and acceptance as Guild Apprenti for solving the mystery. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
A Bloody Little Tale
Top