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A Board Game style Release Schedule
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<blockquote data-quote="Jeff Carlsen" data-source="post: 6551489" data-attributes="member: 61749"><p>If it were simply delayed profits, they wouldn't. But a slower release may cause each product to sell better over time, increasing the return on investment. WotC might make more money through diverse investment in other games rather than trying to maximize the profits of the D&D product line.</p><p></p><p>There is also the possibility of perennial items beyond the core books. That's common with expansions to games like Catan or Dominion. Once a few are out there, they continue to sell without any development costs.</p><p></p><p>But I believe there is a limit. It would be harder to convince people to buy Catan: Cities and Knights if there were 20 expansions. But there are really only three. Not only is it less intimidating, but it also encourages people to collect the whole set.</p><p></p><p>This model doesn't work for all RPG content, but I do think it can work very well for rules. Possibly settings as well.</p></blockquote><p></p>
[QUOTE="Jeff Carlsen, post: 6551489, member: 61749"] If it were simply delayed profits, they wouldn't. But a slower release may cause each product to sell better over time, increasing the return on investment. WotC might make more money through diverse investment in other games rather than trying to maximize the profits of the D&D product line. There is also the possibility of perennial items beyond the core books. That's common with expansions to games like Catan or Dominion. Once a few are out there, they continue to sell without any development costs. But I believe there is a limit. It would be harder to convince people to buy Catan: Cities and Knights if there were 20 expansions. But there are really only three. Not only is it less intimidating, but it also encourages people to collect the whole set. This model doesn't work for all RPG content, but I do think it can work very well for rules. Possibly settings as well. [/QUOTE]
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