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<blockquote data-quote="Jester David" data-source="post: 6551852" data-attributes="member: 37579"><p>DLC packs have cut into the expansion market, but there are still expansions. The delivery is just different. And bigger updates still tend to be pricey and have a lot of additional content.</p><p>(And there's no real comparison for cosmetic stuff in D&D as you can't pay money for a funny hat or better sword). </p><p></p><p>In this case, the free online articles are effectively DLC while larger books would be expansion packs. </p><p></p><p></p><p></p><p>Subscriptions didn't work for WotC so well with DDI. Nor did fast rapid monthly content in the form of e-magazines. </p><p></p><p>And Pathfinder is very much going down the "big expansion" route with three big tentpole books each years. Their subscriptions are really a residual part of their start as a magazine company and wouldn't work with WotC who doesn't sell directly or operate an e-store.</p><p></p><p></p><p></p><p>D&D simply CANNOT compete with video games or similar entertainment on their terms. Video games just have too much of a budget. 4e/DDI showed that: the business models are just too different. </p><p>WotC can't release three or four different RPGs each year that everyone plays through once or twice then discards in favour of the next game, like people do with video games. Nor can they release endless DLC in the form of online content, free or otherwise.</p><p></p><p>I can play through a new video game in a couple weeks, and some DLC in a weekend. A single new subclass in D&D is a year's worth of play to fully appreciate. Video games are more popular, but the hobby board game market is arguably much closer to D&D's market and buisness model. </p><p></p><p></p><p></p><p>I said it wasn't effortless. I said that you couldn't do it on the fly. I even said that sometimes it would be hard. </p><p>Nowhere did I say it was impossible or not worth doing.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6551852, member: 37579"] DLC packs have cut into the expansion market, but there are still expansions. The delivery is just different. And bigger updates still tend to be pricey and have a lot of additional content. (And there's no real comparison for cosmetic stuff in D&D as you can't pay money for a funny hat or better sword). In this case, the free online articles are effectively DLC while larger books would be expansion packs. Subscriptions didn't work for WotC so well with DDI. Nor did fast rapid monthly content in the form of e-magazines. And Pathfinder is very much going down the "big expansion" route with three big tentpole books each years. Their subscriptions are really a residual part of their start as a magazine company and wouldn't work with WotC who doesn't sell directly or operate an e-store. D&D simply CANNOT compete with video games or similar entertainment on their terms. Video games just have too much of a budget. 4e/DDI showed that: the business models are just too different. WotC can't release three or four different RPGs each year that everyone plays through once or twice then discards in favour of the next game, like people do with video games. Nor can they release endless DLC in the form of online content, free or otherwise. I can play through a new video game in a couple weeks, and some DLC in a weekend. A single new subclass in D&D is a year's worth of play to fully appreciate. Video games are more popular, but the hobby board game market is arguably much closer to D&D's market and buisness model. I said it wasn't effortless. I said that you couldn't do it on the fly. I even said that sometimes it would be hard. Nowhere did I say it was impossible or not worth doing. [/QUOTE]
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