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General Tabletop Discussion
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A Board Game style Release Schedule
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<blockquote data-quote="Jester David" data-source="post: 6552607" data-attributes="member: 37579"><p>It still had a LOT of competition. Call of Cthulhu, Stormbringer, Traveller, Runequest, Palladium and so many more. </p><p></p><p></p><p>World of Darkness is a good example. It had a couple robust release schedules that led to two versions, one being a major reboot, and is now no longer a major force in RPGs. They basically released themselves into irrelevance.</p><p></p><p>FATE is another good example. There's a lot of official content on DriveThru, but most of that is campaign settings and worlds. There's only a single real accessory, and that's pretty much the DMG. </p><p></p><p>Other systems are equally sparse. 13th Age has a couple accessories beyond the core book and bestiary after 18 months. Numenera has a similar amount of content after a comparable length of time. </p><p></p><p>The only game approaching D&D and Pathfinder is Star Wars, and that's only because it's doing 96 page class and world books. And they're still only releasing one of those every three or so months. If D&D release a 200-page book every six months, it's almost tying Star Wars for content. </p><p></p><p></p><p>Dragon wasn't particularly heavy in crunch support or expansion. There was a lot of fluff, editorials, advice, and stories. The weekly articles provide a heavy amount of content. </p><p></p><p></p><p>And 5e isn't? We're seeing regular RPGA adventures and the twice annual storylines. Assuming they maintain for a decade, they'll easily keep even with 1e's release schedule. </p><p>Even releasing a single splatbook a year will put 5e ahead of 1e in content in a very short length of time.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6552607, member: 37579"] It still had a LOT of competition. Call of Cthulhu, Stormbringer, Traveller, Runequest, Palladium and so many more. World of Darkness is a good example. It had a couple robust release schedules that led to two versions, one being a major reboot, and is now no longer a major force in RPGs. They basically released themselves into irrelevance. FATE is another good example. There's a lot of official content on DriveThru, but most of that is campaign settings and worlds. There's only a single real accessory, and that's pretty much the DMG. Other systems are equally sparse. 13th Age has a couple accessories beyond the core book and bestiary after 18 months. Numenera has a similar amount of content after a comparable length of time. The only game approaching D&D and Pathfinder is Star Wars, and that's only because it's doing 96 page class and world books. And they're still only releasing one of those every three or so months. If D&D release a 200-page book every six months, it's almost tying Star Wars for content. Dragon wasn't particularly heavy in crunch support or expansion. There was a lot of fluff, editorials, advice, and stories. The weekly articles provide a heavy amount of content. And 5e isn't? We're seeing regular RPGA adventures and the twice annual storylines. Assuming they maintain for a decade, they'll easily keep even with 1e's release schedule. Even releasing a single splatbook a year will put 5e ahead of 1e in content in a very short length of time. [/QUOTE]
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