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<blockquote data-quote="Ace" data-source="post: 6553457" data-attributes="member: 944"><p>Just my personal opinion but Hasbro probably doesn't see the kind of numbers in the tabletop model that it wants and sees D&D as "IP" to made into books, movies, board games, compute games and in other areas with much bigger margins, </p><p></p><p>They still released the core books and will support with with adventures mainly to keep the tabletop people from thinking the system is dead but otherwise the RPG side is a largely irrelevant. There are several million D&D players which if they thought D&D was too moribund and moved on would hurt brand awareness of the IP but market wise the tabletop people are much closer in effect to "advertisements" for other lines than important customers. They like our coin but its small change. </p><p></p><p>Also not releasing crunch means less development issues with computer games, They never need to go above "the Players handbook" as nothing in the adventures really contradicts them much. </p><p></p><p>On those lines what I expect to see is a few adventures a year that will probably sell so-so to keep things going and the public engaged with the game , they hope anyway and of course plenty of bits of crunch released in Unearthed Arcana. I also expect we won't see anything like an OGL for D&D 5 anytime soon though Hasbro is being pretty good natured about 3rd party stuff thus far. </p><p></p><p>Thus however isn't going to be a problem if Hasbro sees more in licensing revenue which just a few products could show more annual profit than any splat book.</p><p></p><p>That said the upside is for those of us who care nothing for adventures, we'll get the "official" crunch we want free and legal which is pretty sweet if you ask me.</p></blockquote><p></p>
[QUOTE="Ace, post: 6553457, member: 944"] Just my personal opinion but Hasbro probably doesn't see the kind of numbers in the tabletop model that it wants and sees D&D as "IP" to made into books, movies, board games, compute games and in other areas with much bigger margins, They still released the core books and will support with with adventures mainly to keep the tabletop people from thinking the system is dead but otherwise the RPG side is a largely irrelevant. There are several million D&D players which if they thought D&D was too moribund and moved on would hurt brand awareness of the IP but market wise the tabletop people are much closer in effect to "advertisements" for other lines than important customers. They like our coin but its small change. Also not releasing crunch means less development issues with computer games, They never need to go above "the Players handbook" as nothing in the adventures really contradicts them much. On those lines what I expect to see is a few adventures a year that will probably sell so-so to keep things going and the public engaged with the game , they hope anyway and of course plenty of bits of crunch released in Unearthed Arcana. I also expect we won't see anything like an OGL for D&D 5 anytime soon though Hasbro is being pretty good natured about 3rd party stuff thus far. Thus however isn't going to be a problem if Hasbro sees more in licensing revenue which just a few products could show more annual profit than any splat book. That said the upside is for those of us who care nothing for adventures, we'll get the "official" crunch we want free and legal which is pretty sweet if you ask me. [/QUOTE]
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