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A Board Game style Release Schedule
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<blockquote data-quote="Mistwell" data-source="post: 6553779" data-attributes="member: 2525"><p>So you don't count any of the playtest adventures, playtest conversion notes of older adventures, free articles with crunch additional rules like the mass combat system or Eberon races and classes, spell cards, or third party material (and maybe not even the DM screen). OK, well I think that's an unusual argument at least. Those are all, to varying degrees, things which support the DMs and players of the game in some direct fashion as they all provide usable stuff for current games. </p><p></p><p>To decide if their release schedule is too slow, or too fast, or just right, you'd have to know what demand there is for things which are not already provided. </p><p></p><p>And to know that, you have to account for things which are in fact already being provided. </p><p></p><p>So you'd want to know all the other stuff you're not counting - they all contribute to the body of material people use to play the game right now. </p><p></p><p>That makes those things relevant to this topic. Otherwise you're deciding what is "too slow" in a vacuum. You need some context to decide if something is going to slow, and the context here includes all those things I listed.</p><p></p><p>But regardless, if you still don't see why it's relevant, that's fine. Others do see it as relevant. So even if my argument is not persuasive to you, it still belongs in this topic as it appears to be at least somewhat persuasive to others.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6553779, member: 2525"] So you don't count any of the playtest adventures, playtest conversion notes of older adventures, free articles with crunch additional rules like the mass combat system or Eberon races and classes, spell cards, or third party material (and maybe not even the DM screen). OK, well I think that's an unusual argument at least. Those are all, to varying degrees, things which support the DMs and players of the game in some direct fashion as they all provide usable stuff for current games. To decide if their release schedule is too slow, or too fast, or just right, you'd have to know what demand there is for things which are not already provided. And to know that, you have to account for things which are in fact already being provided. So you'd want to know all the other stuff you're not counting - they all contribute to the body of material people use to play the game right now. That makes those things relevant to this topic. Otherwise you're deciding what is "too slow" in a vacuum. You need some context to decide if something is going to slow, and the context here includes all those things I listed. But regardless, if you still don't see why it's relevant, that's fine. Others do see it as relevant. So even if my argument is not persuasive to you, it still belongs in this topic as it appears to be at least somewhat persuasive to others. [/QUOTE]
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