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General Tabletop Discussion
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A Board Game style Release Schedule
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<blockquote data-quote="Jester David" data-source="post: 6554991" data-attributes="member: 37579"><p>Where have I said <strong><u><em>anything </em></u></strong>even remotely like that? </p><p></p><p></p><p>I will rake WotC over the coals for their mistakes. I've called out the lack of an OGL repeatedly and described the current attitude to fan sites as "deplorable".</p><p></p><p>But I can't get mad at a slow release schedule. Especially when, in the last 9 months, WotC had released 7 RPG products (soon to be 8). And in that same period, almost a dozen official D&D products have been released (counting spellcards and minis each as "one"). Things have in no way been slow, save the last month and change.</p><p></p><p>Again, this thread started because I was thinking about board games. The Kickstarter for the Ghostbusters game actually. In one update the creators talked about how they didn't want a "one-and-done" product and were holding back Ghostbusters 2 content for a potentially standalone expansion. Which got me thinking about board game expansions and Pathfinder, when I realized I'd have been very happy had Pathfinder effectively stopped. If they had release 2-4 core expansions and then focused on much more optional content. How each successive release was as much a hindrance to me as an expansion. And I remembered how many board games I have that halted expansions when the game reached critical mass. Some games can expand continually (<em>Cards Against Humanity</em>) while others have a finite number of expansions before the added complexity offsets any gains from the new play experience.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6554991, member: 37579"] Where have I said [B][U][I]anything [/I][/U][/B]even remotely like that? I will rake WotC over the coals for their mistakes. I've called out the lack of an OGL repeatedly and described the current attitude to fan sites as "deplorable". But I can't get mad at a slow release schedule. Especially when, in the last 9 months, WotC had released 7 RPG products (soon to be 8). And in that same period, almost a dozen official D&D products have been released (counting spellcards and minis each as "one"). Things have in no way been slow, save the last month and change. Again, this thread started because I was thinking about board games. The Kickstarter for the Ghostbusters game actually. In one update the creators talked about how they didn't want a "one-and-done" product and were holding back Ghostbusters 2 content for a potentially standalone expansion. Which got me thinking about board game expansions and Pathfinder, when I realized I'd have been very happy had Pathfinder effectively stopped. If they had release 2-4 core expansions and then focused on much more optional content. How each successive release was as much a hindrance to me as an expansion. And I remembered how many board games I have that halted expansions when the game reached critical mass. Some games can expand continually ([I]Cards Against Humanity[/I]) while others have a finite number of expansions before the added complexity offsets any gains from the new play experience. [/QUOTE]
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