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A Bonus Sorcerer spells known feat?
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<blockquote data-quote="coyote6" data-source="post: 1163483" data-attributes="member: 1225"><p>I'd agree with that.</p><p></p><p>Question: Someone mentioned 'em -- do the Scion feats (from R&R2 and the Player's Guide to Wizards, Bards and Sorcerers -- boy, does that need an abbreviation) actually add to spells known? I recall getting the impression that they don't give you extra spells -- they instead require you to <em>take</em> a serious of thematically-linked spells (the net effect of which struck me as being rather limiting to the sorcerer that took 'em; in exchange for +1 caster level to some spells and a +2 to a skill or limited save, you have to spend a feat and pre-set a sizable fraction of your spells known. For that reason, the feats in PGWBS don't seem that attractive an option; I'd rather just say, "my sorcerer's powers come from his X ancestry, and this is how my spells fit that ancestry.). But I digress...</p><p></p><p>My house rule: I've allowed sorcerers to get extra spells known, but based on Int rather than Cha. I don't think it's been terribly unbalancing (and I don't even charge a feat! Heck, I give 'em a couple of bonus feats, too! Gasp, swoon!). </p><p></p><p>Of course, my group probably qualifies as 'munchkins', 'power gamers', 'twinks', or whatevers (though IMO, they're generally bad whatevers), so YMPV. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="coyote6, post: 1163483, member: 1225"] I'd agree with that. Question: Someone mentioned 'em -- do the Scion feats (from R&R2 and the Player's Guide to Wizards, Bards and Sorcerers -- boy, does that need an abbreviation) actually add to spells known? I recall getting the impression that they don't give you extra spells -- they instead require you to [i]take[/i] a serious of thematically-linked spells (the net effect of which struck me as being rather limiting to the sorcerer that took 'em; in exchange for +1 caster level to some spells and a +2 to a skill or limited save, you have to spend a feat and pre-set a sizable fraction of your spells known. For that reason, the feats in PGWBS don't seem that attractive an option; I'd rather just say, "my sorcerer's powers come from his X ancestry, and this is how my spells fit that ancestry.). But I digress... My house rule: I've allowed sorcerers to get extra spells known, but based on Int rather than Cha. I don't think it's been terribly unbalancing (and I don't even charge a feat! Heck, I give 'em a couple of bonus feats, too! Gasp, swoon!). Of course, my group probably qualifies as 'munchkins', 'power gamers', 'twinks', or whatevers (though IMO, they're generally bad whatevers), so YMPV. :) [/QUOTE]
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A Bonus Sorcerer spells known feat?
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