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A Bonus Sorcerer spells known feat?
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<blockquote data-quote="The Sigil" data-source="post: 1164752" data-attributes="member: 2013"><p>Check yourself there, for a minute.</p><p></p><p>Increasing <strong>spells known</strong> by 40% does not necessarily increase the character's combat power by 40% (though increasing spells PER DAY by 40% probably does). Please read that again to make sure you caught that.</p><p></p><p>After all, if "spells known" was so overpowering, wizards would be horrifically broken! They can, in theory, know an INFINITE number of spells per level.</p><p></p><p>No, this is a more subtle change than that. Let us take the example of a 4th-level nonhuman fighter, who has 5 feats. An extra 40% of Feats Known would be 2 extra feats... but he can only USE 5 of those feats at a time. But wait, it costs a Feat to pick up that ability to "USE" 5 feats at a time (the "Fighter Heritage" Feat). </p><p></p><p>So we're looking at the analogous fighter being a 6th level nonhuman fighter who has 7 Feats plus the two "Bloodline" Feats (remember, it takes a "throwaway" Feat to pick this one up, so the real cost is two Feats) but can only have 5 of those non-Bloodline Feats "Active" at any given time. </p><p></p><p>He would be compared in power to a 6th level nonhuman fighter who has 7 Feats, *all* of which are "Active" at any given time. Is THAT horribly unbalancing? I'm not so sure. The second fighter has access to the SAME NUMBER of Feats, and can use less!</p><p></p><p>By extension, you compare a 12th level nonhuman fighter with 14 Feats of which only 10 can be active plus the Bloodline Feats</p><p>with a 12th level human fighter with 12 Feats, all of which are active. The first fighter has more feats to choose from, but less are active at any given moment. In other words, it's the old, "give up power in your chosen specialty for versatility argument."</p><p></p><p>Look at it again. There is a subtle power shift - in the form of greater flexibility - but the total number of "uses" available for the ability is unchanged. The difference is in the number of ways each "use" can be expended. And that is much more subtle than the raw 40% figure.</p><p></p><p>Of course, sorcerers are slightly different than fighters, but when you consider that this Feat could have been used for the (old) Spell Focus or for an Item Creation Feat (which I consider an essential for a sorcerer) - coupled with the fact that Feats are a much scarcer resource for Sorcerers than for Fighters, I wonder if it is not, in fact, all that unbalancing.</p><p></p><p>FWIW, my first reaction was, "wow, that Feat's kind of unbalanced!" On further inspection, I'm not so sure. The two Feats required to get this benefit, for the sample 10th level sorcerer you used, represents (if he's not human) 50% of his available Feats. That's greater than the 40% you're worried about. (If he is human, it's still 40% of his available Feats).</p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 1164752, member: 2013"] Check yourself there, for a minute. Increasing [b]spells known[/b] by 40% does not necessarily increase the character's combat power by 40% (though increasing spells PER DAY by 40% probably does). Please read that again to make sure you caught that. After all, if "spells known" was so overpowering, wizards would be horrifically broken! They can, in theory, know an INFINITE number of spells per level. No, this is a more subtle change than that. Let us take the example of a 4th-level nonhuman fighter, who has 5 feats. An extra 40% of Feats Known would be 2 extra feats... but he can only USE 5 of those feats at a time. But wait, it costs a Feat to pick up that ability to "USE" 5 feats at a time (the "Fighter Heritage" Feat). So we're looking at the analogous fighter being a 6th level nonhuman fighter who has 7 Feats plus the two "Bloodline" Feats (remember, it takes a "throwaway" Feat to pick this one up, so the real cost is two Feats) but can only have 5 of those non-Bloodline Feats "Active" at any given time. He would be compared in power to a 6th level nonhuman fighter who has 7 Feats, *all* of which are "Active" at any given time. Is THAT horribly unbalancing? I'm not so sure. The second fighter has access to the SAME NUMBER of Feats, and can use less! By extension, you compare a 12th level nonhuman fighter with 14 Feats of which only 10 can be active plus the Bloodline Feats with a 12th level human fighter with 12 Feats, all of which are active. The first fighter has more feats to choose from, but less are active at any given moment. In other words, it's the old, "give up power in your chosen specialty for versatility argument." Look at it again. There is a subtle power shift - in the form of greater flexibility - but the total number of "uses" available for the ability is unchanged. The difference is in the number of ways each "use" can be expended. And that is much more subtle than the raw 40% figure. Of course, sorcerers are slightly different than fighters, but when you consider that this Feat could have been used for the (old) Spell Focus or for an Item Creation Feat (which I consider an essential for a sorcerer) - coupled with the fact that Feats are a much scarcer resource for Sorcerers than for Fighters, I wonder if it is not, in fact, all that unbalancing. FWIW, my first reaction was, "wow, that Feat's kind of unbalanced!" On further inspection, I'm not so sure. The two Feats required to get this benefit, for the sample 10th level sorcerer you used, represents (if he's not human) 50% of his available Feats. That's greater than the 40% you're worried about. (If he is human, it's still 40% of his available Feats). --The Sigil [/QUOTE]
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A Bonus Sorcerer spells known feat?
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