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A book cover I've been messing around with...
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<blockquote data-quote="kreynolds" data-source="post: 559954" data-attributes="member: 2829"><p>The main problem I have with this cover is that the metal texture I'm using is only screen resolution. The entire image is perfectly scalable, meaning all the highlights and shadows recalculate them selves no matter the resolution, whether it be 72dpi or 1200dpi, but the texture always looks the same because its so low res. While the rest of the image goes up in detail, the texture doesn't. It stays really small. If anybody knows where I can find some nice high res metal textures, that would be great.</p><p></p><p>Also, here's a sample of the interior layout. I really liked the basic layout of the DMG, so I tried to duplicate that to an extent to give me a running start. Obviously, I want the final layout to be original, but I don't have any samples for the prototype layouts I've made yet.</p><p></p><p><img src="http://home.attbi.com/~kbreynolds/intleft.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="kreynolds, post: 559954, member: 2829"] The main problem I have with this cover is that the metal texture I'm using is only screen resolution. The entire image is perfectly scalable, meaning all the highlights and shadows recalculate them selves no matter the resolution, whether it be 72dpi or 1200dpi, but the texture always looks the same because its so low res. While the rest of the image goes up in detail, the texture doesn't. It stays really small. If anybody knows where I can find some nice high res metal textures, that would be great. Also, here's a sample of the interior layout. I really liked the basic layout of the DMG, so I tried to duplicate that to an extent to give me a running start. Obviously, I want the final layout to be original, but I don't have any samples for the prototype layouts I've made yet. [IMG]http://home.attbi.com/~kbreynolds/intleft.jpg[/IMG] [/QUOTE]
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A book cover I've been messing around with...
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