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A Book of Vile Defenses?
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<blockquote data-quote="Kahuna Burger" data-source="post: 466401" data-attributes="member: 8439"><p>sorry, I was posting in a hurry and didn't know how to link to the thread that started this line of thought. In essence, I was complaining on another forum that DMs who inserted "mature" themes such as rape or torture, often seem to just throw these events into the stock D&D world. Of course since the stock D&D world does not include these issues, it also includes no defenses. </p><p></p><p>While there are major player/DM comunication issues that come up here a secondary issue is realistic defenses. There are criticals and sneak attacks, so the game has fortified armor. There are rules for poisons, so there are also spells, class abilities, etc that help defend against poison. There is magical scrying, so there are magical defenses. Etc. </p><p></p><p>So the question is, if we are playing in a "realistic gritty" campaign, what devices, spells, feats etc must be added for true realism? (I was very disapointed that with the exception of a spell that protected against addiction, the BoVD did not seem to include even an aknowledgement that defenses would be part and parcel of realistic inclusion of such themes; nor was the subject discussed in the "how vile to make your campaign" Dragon article)</p><p></p><p>The most common idea, used in some gritty fantasy and sci fi is the Dentata. That is Vagina Dentata or the devouring vagina. (its a freudian term, but also makes a cool name for a device.) From the mechanical bladed device that the madam in Thieves World wore to ensure that "any man who had her would pay some price" to the drug loaded needle YT always wore in Snow Crash, there's definitely something to consider there (if only a tendancy towards revenge and perhaps deterance.)</p><p></p><p>other ideas might also be helpful for torture (an escape/suicide 'pill', or feat to allow you to detatch emotionally from what was happening to your body), social control (a magical brand which caused veiwers to feel sexually repulsed by the character), or aftereffects of possession or death and resurection (an atonment like spell which allowed the subject to put aside any emotional scarring from a specific event while remembering the facts of the event).</p><p></p><p>Hope that's a more clear intro to the topic, sorry the original post was rushed.</p><p></p><p>Kahuna Burger</p></blockquote><p></p>
[QUOTE="Kahuna Burger, post: 466401, member: 8439"] sorry, I was posting in a hurry and didn't know how to link to the thread that started this line of thought. In essence, I was complaining on another forum that DMs who inserted "mature" themes such as rape or torture, often seem to just throw these events into the stock D&D world. Of course since the stock D&D world does not include these issues, it also includes no defenses. While there are major player/DM comunication issues that come up here a secondary issue is realistic defenses. There are criticals and sneak attacks, so the game has fortified armor. There are rules for poisons, so there are also spells, class abilities, etc that help defend against poison. There is magical scrying, so there are magical defenses. Etc. So the question is, if we are playing in a "realistic gritty" campaign, what devices, spells, feats etc must be added for true realism? (I was very disapointed that with the exception of a spell that protected against addiction, the BoVD did not seem to include even an aknowledgement that defenses would be part and parcel of realistic inclusion of such themes; nor was the subject discussed in the "how vile to make your campaign" Dragon article) The most common idea, used in some gritty fantasy and sci fi is the Dentata. That is Vagina Dentata or the devouring vagina. (its a freudian term, but also makes a cool name for a device.) From the mechanical bladed device that the madam in Thieves World wore to ensure that "any man who had her would pay some price" to the drug loaded needle YT always wore in Snow Crash, there's definitely something to consider there (if only a tendancy towards revenge and perhaps deterance.) other ideas might also be helpful for torture (an escape/suicide 'pill', or feat to allow you to detatch emotionally from what was happening to your body), social control (a magical brand which caused veiwers to feel sexually repulsed by the character), or aftereffects of possession or death and resurection (an atonment like spell which allowed the subject to put aside any emotional scarring from a specific event while remembering the facts of the event). Hope that's a more clear intro to the topic, sorry the original post was rushed. Kahuna Burger [/QUOTE]
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