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A Book on Philosophies
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<blockquote data-quote="Torque" data-source="post: 204470" data-attributes="member: 1568"><p><strong>It's on its way!</strong></p><p></p><p>I would like to announce that Silicon Phoenix Gaming has reached an agreement with KM, and will be publishing this book, probably sometime this fall or winter. Our plan is to release it initially as a PDF, followed by a print version if circumstances allow. The contents are essentially the same as the initial proposal, but if you want a short recap, here is the blurb:</p><p></p><p>No two paladins hold to the exact same pillars of truth and justice. No demon fights for the same reasons and motivations as its accursed brethren. No character has an alignment, or worships a god, or even takes a class, without a fundamental reason shaping their choices. Philosophies and Falsehoods is designed to help you determine that reason. It contains a full ruleset on how to design and place your own original belief systems, as well as a number of already-detailed beliefs modular enough to fit into any campaign and complete with mechanics specific to those who hold to them. Philosophies and Falsehoods will grant you tools you can use to find the answer to the question of "Why?" Beliefs shape the way your character behaves. So only one question remains: What does your character believe in?</p></blockquote><p></p>
[QUOTE="Torque, post: 204470, member: 1568"] [b]It's on its way![/b] I would like to announce that Silicon Phoenix Gaming has reached an agreement with KM, and will be publishing this book, probably sometime this fall or winter. Our plan is to release it initially as a PDF, followed by a print version if circumstances allow. The contents are essentially the same as the initial proposal, but if you want a short recap, here is the blurb: No two paladins hold to the exact same pillars of truth and justice. No demon fights for the same reasons and motivations as its accursed brethren. No character has an alignment, or worships a god, or even takes a class, without a fundamental reason shaping their choices. Philosophies and Falsehoods is designed to help you determine that reason. It contains a full ruleset on how to design and place your own original belief systems, as well as a number of already-detailed beliefs modular enough to fit into any campaign and complete with mechanics specific to those who hold to them. Philosophies and Falsehoods will grant you tools you can use to find the answer to the question of "Why?" Beliefs shape the way your character behaves. So only one question remains: What does your character believe in? [/QUOTE]
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