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<blockquote data-quote="Luthien Greyspear" data-source="post: 2495141" data-attributes="member: 34334"><p>Well, seeing as I may as well back up my claims, here he is. I didn't bother to list his skills, chosen spells, or all of his magic items here; just those things which add to his ability to move. Flavor to taste, obviously.</p><p></p><p>Speedy Gonzalez, Male Human Cleric 1/<u>Monk 6</u>/Psychic Warrior 5/<u>Sacred Fist 8</u></p><p></p><p>Feats: Combat Casting, Combat Reflexes, <u>Dash</u>, <u>Divine Vigor</u>, <u>Endurance</u>, Extra Turning, <u>Fleet of Foot</u>, Improved Trip, Improved Unarmed Strike, Quicken Turning, <u>Run</u>, <u>Speed of </u><u>Thought</u>, Stunning Fist, <u>Up the Walls</u>, Weapon Finesse</p><p></p><p>Domains: <u>Celerity </u>(+10 base movement), Competition (+1 on all opposed checks)</p><p></p><p>Psychic Warrior Powers Known (PP/day: 17; Base DC = 17 + PL) 1st—inertial armor, offensive prescience, <u>skate</u>; 2nd—<u>hustle</u>, psionic lion's charge</p><p></p><p>Possessions: <u>monk's tattoo</u></p><p></p><p>Speed (normal): 125 ft./action (overland running speed = 141 mph)</p><p>Speed (maxed out): 135 ft./action (w/hustle, Divine Vigor)(overland running speed = 228 mph)</p><p></p><p>Note that he can only maintain the maxed out overland and downhill speeds for five rounds (hustle costs 3 PP per use).</p><p></p><p>This is a more reasonable, and playable, attempt at maximizing or stretching a rule; in this case, stacking all the movement bonuses I could find onto the same character. This character could easily grow from 1st level to 20th, just trying to get faster and faster, possibly in emulation of his deity. This I could play, and would throw at my players if need be.</p><p></p><p>(BTW, assuming my calculations are correct, the average unarmored human in D&D runs at about 34 MPH!)</p><p></p><p>Edited: took out the boots of springing and striding and the skate power, because they don't stack with monk (thanks for pointing that out!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p></blockquote><p></p>
[QUOTE="Luthien Greyspear, post: 2495141, member: 34334"] Well, seeing as I may as well back up my claims, here he is. I didn't bother to list his skills, chosen spells, or all of his magic items here; just those things which add to his ability to move. Flavor to taste, obviously. Speedy Gonzalez, Male Human Cleric 1/[u]Monk 6[/u]/Psychic Warrior 5/[u]Sacred Fist 8[/u] Feats: Combat Casting, Combat Reflexes, [u]Dash[/u], [u]Divine Vigor[/u], [u]Endurance[/u], Extra Turning, [u]Fleet of Foot[/u], Improved Trip, Improved Unarmed Strike, Quicken Turning, [u]Run[/u], [u]Speed of [/u][u]Thought[/u], Stunning Fist, [u]Up the Walls[/u], Weapon Finesse Domains: [u]Celerity [/u](+10 base movement), Competition (+1 on all opposed checks) Psychic Warrior Powers Known (PP/day: 17; Base DC = 17 + PL) 1st—inertial armor, offensive prescience, [u]skate[/u]; 2nd—[u]hustle[/u], psionic lion's charge Possessions: [u]monk's tattoo[/u] Speed (normal): 125 ft./action (overland running speed = 141 mph) Speed (maxed out): 135 ft./action (w/hustle, Divine Vigor)(overland running speed = 228 mph) Note that he can only maintain the maxed out overland and downhill speeds for five rounds (hustle costs 3 PP per use). This is a more reasonable, and playable, attempt at maximizing or stretching a rule; in this case, stacking all the movement bonuses I could find onto the same character. This character could easily grow from 1st level to 20th, just trying to get faster and faster, possibly in emulation of his deity. This I could play, and would throw at my players if need be. (BTW, assuming my calculations are correct, the average unarmored human in D&D runs at about 34 MPH!) Edited: took out the boots of springing and striding and the skate power, because they don't stack with monk (thanks for pointing that out!:)) [/QUOTE]
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