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<blockquote data-quote="Ydars" data-source="post: 4587241" data-attributes="member: 62992"><p>Hi Prisoner6! A nice idea indeed; I especially like the young gods. It reminds me of reading parts of the Silmarillion, when the Elves awaken before even the Sun and Moon have first risen.</p><p> </p><p>A few questions for you, to get your creative juices flowing.</p><p> </p><p>If the world is only a thousand years old, what level of technology and sophistication will the tiny kingdoms have? It would take more than 1000 years for natural languages to develop, so who has acted as the teacher or teacher of the races to get them to the state you want the world to start in?</p><p> </p><p>If the land is morphic, why does it not change the creatures of the world and their settlements as well? Engilbrand has sort of alluded to this but without some areas where there is stability, any form of life we would recognise would be impossible. How can the players identify morphic and non-morphic areas and are there laws (e.g. morphic only at night or a mist springs up and when it clears, everything is different) that will allow your players to interact with the environment as if is were a real force?</p><p> </p><p>Can anything live in a morphic area and if it can what is it like? Is it a being of matter or energy? Are these things older than the other races or are they just wild, like elementals?</p><p> </p><p>What natural forces or elements that we take for granted are also morphic or not completely formed; I mentioned the sun and moon not having risen in Tolkien's mythos, but you could easily invent others? I have run games where the sun stays still in the sky and so in one part of the land it is always day whereas, as you move towards the edge of the world, it becomes progressively darker and colder. Or where days last months and so do nights. This kind of simple physical cue keeps reminding the players that the world is not yet fully formed.</p><p> </p><p>How would ordinary people/mortals be affected, in terms of their world-view, by constantly witnessing miracles and having direct experience of godly power?</p></blockquote><p></p>
[QUOTE="Ydars, post: 4587241, member: 62992"] Hi Prisoner6! A nice idea indeed; I especially like the young gods. It reminds me of reading parts of the Silmarillion, when the Elves awaken before even the Sun and Moon have first risen. A few questions for you, to get your creative juices flowing. If the world is only a thousand years old, what level of technology and sophistication will the tiny kingdoms have? It would take more than 1000 years for natural languages to develop, so who has acted as the teacher or teacher of the races to get them to the state you want the world to start in? If the land is morphic, why does it not change the creatures of the world and their settlements as well? Engilbrand has sort of alluded to this but without some areas where there is stability, any form of life we would recognise would be impossible. How can the players identify morphic and non-morphic areas and are there laws (e.g. morphic only at night or a mist springs up and when it clears, everything is different) that will allow your players to interact with the environment as if is were a real force? Can anything live in a morphic area and if it can what is it like? Is it a being of matter or energy? Are these things older than the other races or are they just wild, like elementals? What natural forces or elements that we take for granted are also morphic or not completely formed; I mentioned the sun and moon not having risen in Tolkien's mythos, but you could easily invent others? I have run games where the sun stays still in the sky and so in one part of the land it is always day whereas, as you move towards the edge of the world, it becomes progressively darker and colder. Or where days last months and so do nights. This kind of simple physical cue keeps reminding the players that the world is not yet fully formed. How would ordinary people/mortals be affected, in terms of their world-view, by constantly witnessing miracles and having direct experience of godly power? [/QUOTE]
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