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A breakup for the better.
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<blockquote data-quote="Doctor Futurity" data-source="post: 6643431" data-attributes="member: 10738"><p>Crazy....but let me relay a suggestion by example: about four months ago I kicked three out of nine players in my Saturday group. Unofficially it was because I realized that collectively these players who had essentially invited each other without my asking had, over several months, turned the session into an ordeal instead of an experience, and my interest in the group was waning. They were all older adult gamers and not fractionally as bad as what you described, but it was more than enough for me to realize they were the wrong fit for my group. So....following the session when I realized this, I sent out my email notifying everyone that the group was too large and three players had to go. I tried to be diplomatic by not saying, "you three suck, yer off the island" but I did clearly state that I only was interested in the six players originally in my group, and that it was time to part ways, no exceptions. </p><p></p><p>Sometimes, you have to do it.</p><p></p><p>EDIT: the above with tough because each player was probably fine on some level, but it took several months of gaming to realize that they were not good fits in terms of personality/style. More egregious examples are usually snubbed in my groups really quickly, like the ones you identified. Some other examples I have:</p><p></p><p><strong>Special Needs Extreme:</strong> A player who is blind and socially challenged. He tried to get into one of my D&D Next playtests about two years back and initially it seemed fine. Within minutes he was at the table, loudly asking who would read the books and numbers for him while making constant juvenile lewd jokes. We quickly figured something was ...off....but none of us knew him so after several more minutes we got him to admit he was legally blind. We gave it another twenty minutes of trying to work with him but then began to realize he seemed to suffer from some form of ADHD on top of everything else. I finally stated that as much as I wanted to accommodate him our group was not equipped to do so. </p><p></p><p><strong>Tophat: </strong>Another player, whom we nick-named "Tophat" (because of the top hat he wore everywhere) showed up. He was an odd duck: I explained it was "Pathfinder by the book, Paizo supplements only" and he proceeded to try and make a hybrid 2E/3E character. He sat at the table and then freaked when he explained he needed one full arm's length of space to either side of him to function. He later had a panic attack when I started eating...the motion/noise of eating was driving him nuts. I was genuinely amused by this guy and half convinced it was some sort of elaborate performance art act when, while he was off having his panic attack, one of my players explained that he had been room mates with Tophat in college and he HATED HIM. He begged me not to let him stay in the group....so when he came back I kicked him. Sanity of one good player worth far more than the amusement I was experiencing at watching one of the top five most dysfunctional humans I had yet met.</p></blockquote><p></p>
[QUOTE="Doctor Futurity, post: 6643431, member: 10738"] Crazy....but let me relay a suggestion by example: about four months ago I kicked three out of nine players in my Saturday group. Unofficially it was because I realized that collectively these players who had essentially invited each other without my asking had, over several months, turned the session into an ordeal instead of an experience, and my interest in the group was waning. They were all older adult gamers and not fractionally as bad as what you described, but it was more than enough for me to realize they were the wrong fit for my group. So....following the session when I realized this, I sent out my email notifying everyone that the group was too large and three players had to go. I tried to be diplomatic by not saying, "you three suck, yer off the island" but I did clearly state that I only was interested in the six players originally in my group, and that it was time to part ways, no exceptions. Sometimes, you have to do it. EDIT: the above with tough because each player was probably fine on some level, but it took several months of gaming to realize that they were not good fits in terms of personality/style. More egregious examples are usually snubbed in my groups really quickly, like the ones you identified. Some other examples I have: [B]Special Needs Extreme:[/B] A player who is blind and socially challenged. He tried to get into one of my D&D Next playtests about two years back and initially it seemed fine. Within minutes he was at the table, loudly asking who would read the books and numbers for him while making constant juvenile lewd jokes. We quickly figured something was ...off....but none of us knew him so after several more minutes we got him to admit he was legally blind. We gave it another twenty minutes of trying to work with him but then began to realize he seemed to suffer from some form of ADHD on top of everything else. I finally stated that as much as I wanted to accommodate him our group was not equipped to do so. [B]Tophat: [/B]Another player, whom we nick-named "Tophat" (because of the top hat he wore everywhere) showed up. He was an odd duck: I explained it was "Pathfinder by the book, Paizo supplements only" and he proceeded to try and make a hybrid 2E/3E character. He sat at the table and then freaked when he explained he needed one full arm's length of space to either side of him to function. He later had a panic attack when I started eating...the motion/noise of eating was driving him nuts. I was genuinely amused by this guy and half convinced it was some sort of elaborate performance art act when, while he was off having his panic attack, one of my players explained that he had been room mates with Tophat in college and he HATED HIM. He begged me not to let him stay in the group....so when he came back I kicked him. Sanity of one good player worth far more than the amusement I was experiencing at watching one of the top five most dysfunctional humans I had yet met. [/QUOTE]
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