Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A Brief History of Saving Throws, the Original Plot Armor
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 8384849" data-attributes="member: 6799660"><p>I always --started in '83 with a BX/BE(of BECMI)/AD&D hybrid -- wondered about the makeup of the saving throw chart. Clearly it had some legacy reason for being as it was. One thing I always found interesting is that there wasn't a save vs. pit traps or other falls -- it either module specific (<em>'PCs have a 2-in-6 chance of falling into the pit if...'</em>) or the assumption was that you simply <em>did</em> fall into the pit <em>if and only if</em> you walked into it (it being assumed that you were supposed to have detected the trap before lumbering into it as your resistance mechanism). That, coupled with a lot of deadly cursed magic items which also didn't include a saving throw mechanism (again, the resistance gating being more 'were you foolish enough to try to use it before know what it was?' and 'do you have a nearby ally with the right spell prepared?') lead me to realize that the focus was on resisting special attacks (usually magical ones, although natural poison as well). So I guess I kinda got the 'these are last-ditch attempts to save a character, which should supplement being cautious in general,' but kinda got the reasoning a little different.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8384849, member: 6799660"] I always --started in '83 with a BX/BE(of BECMI)/AD&D hybrid -- wondered about the makeup of the saving throw chart. Clearly it had some legacy reason for being as it was. One thing I always found interesting is that there wasn't a save vs. pit traps or other falls -- it either module specific ([I]'PCs have a 2-in-6 chance of falling into the pit if...'[/I]) or the assumption was that you simply [I]did[/I] fall into the pit [I]if and only if[/I] you walked into it (it being assumed that you were supposed to have detected the trap before lumbering into it as your resistance mechanism). That, coupled with a lot of deadly cursed magic items which also didn't include a saving throw mechanism (again, the resistance gating being more 'were you foolish enough to try to use it before know what it was?' and 'do you have a nearby ally with the right spell prepared?') lead me to realize that the focus was on resisting special attacks (usually magical ones, although natural poison as well). So I guess I kinda got the 'these are last-ditch attempts to save a character, which should supplement being cautious in general,' but kinda got the reasoning a little different. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Brief History of Saving Throws, the Original Plot Armor
Top