A brief history of text-based CRPGs and interactive fiction (article link)

J.Quondam

CR 1/8
Here's an article overviewing the history of early text-based CRPGs through modern interactive fiction tools:


I thought it was a neat read, and could be of interest to solo gamers, writers, and GMs around here. While I haven't taken a crack at IF in many years, it's always appealed to my inner solo-gamer, sitting as it does in the space between literature and gaming. The article points to a handful of popular tools used for creating current interactive fiction; as well as examples of what game designers have done with them.


Has anyone around here explored this stuff? Any favorite designers to recommend? Or pointers to your own creations?
 

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