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<blockquote data-quote="Donovan Morningfire" data-source="post: 4573551" data-attributes="member: 39532"><p>Certainly an interesting read.</p><p></p><p>As for Middle-Earth as a "viable setting for an RPG," I think that ultimately depends on when you set it.</p><p></p><p>I remember seeing, quite a while back, a campaign series an online supplement for the Decipher version that took place towards Witch-King's campaign against the Northern Dunedain before their fall, and allowed for the PCs to have their share of heroics. So it's not impossible.</p><p></p><p>Also, there is the Fourth Age, and while magic and mysticism is slowly fading, it's not going to vanish entirely, nor are the elves and the dwarves going to simply blink out of existence, though they will be much less common as time marches onward. Not to mention that the Decipher core book there was a fair amount of talk of the work that Aragorn had cut out for him and his kingdom and creating a world of peace. Having played in a short-lived campaign set several decades after the crowning of Elessar, there's plenty to do, such as <em>preventing</em> some two-bit despot from garnering enough power/influence to become another Sauron in terms of causing strife and suffering, which can be just as heroic since you've prevented such a monster from wreaking havoc.</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 4573551, member: 39532"] Certainly an interesting read. As for Middle-Earth as a "viable setting for an RPG," I think that ultimately depends on when you set it. I remember seeing, quite a while back, a campaign series an online supplement for the Decipher version that took place towards Witch-King's campaign against the Northern Dunedain before their fall, and allowed for the PCs to have their share of heroics. So it's not impossible. Also, there is the Fourth Age, and while magic and mysticism is slowly fading, it's not going to vanish entirely, nor are the elves and the dwarves going to simply blink out of existence, though they will be much less common as time marches onward. Not to mention that the Decipher core book there was a fair amount of talk of the work that Aragorn had cut out for him and his kingdom and creating a world of peace. Having played in a short-lived campaign set several decades after the crowning of Elessar, there's plenty to do, such as [i]preventing[/i] some two-bit despot from garnering enough power/influence to become another Sauron in terms of causing strife and suffering, which can be just as heroic since you've prevented such a monster from wreaking havoc. [/QUOTE]
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