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*Dungeons & Dragons
A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
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<blockquote data-quote="MarkB" data-source="post: 8104587" data-attributes="member: 40176"><p>Though this aspect of the adventure doesn't seriously bother me, I did come up with my own headcanon explanation for it, which started simple and has gradually sprouted in the back of my mind.</p><p></p><p>The mystical aurora created as Auril casts her spell across the sky has a strong ultraviolet component, sufficient to act as the equivalent of the enrichment version of a <em>plant</em> <em>growth</em> spell, counteracting the plant die-off that would otherwise be occurring. This is not a deliberate act on Auril's part - instead, it's a subconscious manifestation of her desire to preserve the region's natural beauty. However, it takes its toll upon her, and will be the first part of her spell to fail as she grows gradually weaker.</p><p></p><p>In fact, unbeknownst to all, it would already have failed if not for the bolstering effects of the Ten Towns' sacrifices.</p><p></p><p>Where this will really cause an issue is late in the campaign, if/when the PCs defeat Auril. Without this bolstering effect, the region's plant life could face a serious die-off in the time it takes for the environmental conditions to normalise.</p><p></p><p>I may add some clues to all this if it's something my players get hung up on. Members of some hardier races - those sufficiently cold-adapted that they can venture out with faces uncovered - have been experiencing a new malady known as "Auril's Windburn". They know it's brought on by exposure during clear weather, but nobody has yet made the connection to the aurora.</p></blockquote><p></p>
[QUOTE="MarkB, post: 8104587, member: 40176"] Though this aspect of the adventure doesn't seriously bother me, I did come up with my own headcanon explanation for it, which started simple and has gradually sprouted in the back of my mind. The mystical aurora created as Auril casts her spell across the sky has a strong ultraviolet component, sufficient to act as the equivalent of the enrichment version of a [I]plant[/I] [I]growth[/I] spell, counteracting the plant die-off that would otherwise be occurring. This is not a deliberate act on Auril's part - instead, it's a subconscious manifestation of her desire to preserve the region's natural beauty. However, it takes its toll upon her, and will be the first part of her spell to fail as she grows gradually weaker. In fact, unbeknownst to all, it would already have failed if not for the bolstering effects of the Ten Towns' sacrifices. Where this will really cause an issue is late in the campaign, if/when the PCs defeat Auril. Without this bolstering effect, the region's plant life could face a serious die-off in the time it takes for the environmental conditions to normalise. I may add some clues to all this if it's something my players get hung up on. Members of some hardier races - those sufficiently cold-adapted that they can venture out with faces uncovered - have been experiencing a new malady known as "Auril's Windburn". They know it's brought on by exposure during clear weather, but nobody has yet made the connection to the aurora. [/QUOTE]
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Community
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A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
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