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General Tabletop Discussion
*Dungeons & Dragons
A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
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<blockquote data-quote="Ovinomancer" data-source="post: 8105034" data-attributes="member: 16814"><p>I did. The winter has lasted two years, during which time everything got along okay enough to survive 2 years of winter and darkness. It's now that things are threatened. What changed? This isn't a terrible question to ask, and it only takes a paragraph or two to explain -- I'm not looking for an ecological treatise or anything related to how the world works; I'm perfectly willing to accept a wide range of fantastic explanations. But, and this is important, there needs to be some breakpoint that explains why the last 2 years didn't threaten everything but this next one does. I mean, in that paragraph, why do things that need sunlight and change of seasons to survive manage to last through two years of neither but now are up against the wall? The basis for the sense of urgency -- for the call for heroes -- is very shallow. It might be enough for some, but it's going to sit poorly for me.</p><p></p><p>Now, do I think that WotC is a bunch of hacks for this -- that they pour out slop? Nope. This is, frankly, a pretty easy oversight to make -- you start with a premise and work out a cool adventure and polish but during that process the needs of later parts require a change to the starting premise but it's kinda small so you don't go back and revisit and rebalance the premise and you end up with this. It's something that can be worked through pretty easily, though. The easiest solution just shortening the winter from over 2 years to something like a cool summer the year before and now, a few months into winter, the season's not changing but getting worse. THAT's the point you start to worry and makes for a better crisis footing to attract the heroes needed to solve it. Two years of winter but now it's a problem? That's not great. But it isn't sufficiently to tar WotC with the useless hack brush -- adventure writing is hard, and there are deadlines, and the vast majority of the material is good. I cracked SKT like an egg and scrambled the pieces because the throughline WotC had didn't work for me, but the pieces were fantastic. I don't fault WotC for this -- my needs for story are mine and I don't expect WotC to be able to write my stories for me all the time. Rime also has good bones, but I'll be re-piecing them because I'm not terrible fond of some of their choices. Again, not WotC being hacks, but me being me.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8105034, member: 16814"] I did. The winter has lasted two years, during which time everything got along okay enough to survive 2 years of winter and darkness. It's now that things are threatened. What changed? This isn't a terrible question to ask, and it only takes a paragraph or two to explain -- I'm not looking for an ecological treatise or anything related to how the world works; I'm perfectly willing to accept a wide range of fantastic explanations. But, and this is important, there needs to be some breakpoint that explains why the last 2 years didn't threaten everything but this next one does. I mean, in that paragraph, why do things that need sunlight and change of seasons to survive manage to last through two years of neither but now are up against the wall? The basis for the sense of urgency -- for the call for heroes -- is very shallow. It might be enough for some, but it's going to sit poorly for me. Now, do I think that WotC is a bunch of hacks for this -- that they pour out slop? Nope. This is, frankly, a pretty easy oversight to make -- you start with a premise and work out a cool adventure and polish but during that process the needs of later parts require a change to the starting premise but it's kinda small so you don't go back and revisit and rebalance the premise and you end up with this. It's something that can be worked through pretty easily, though. The easiest solution just shortening the winter from over 2 years to something like a cool summer the year before and now, a few months into winter, the season's not changing but getting worse. THAT's the point you start to worry and makes for a better crisis footing to attract the heroes needed to solve it. Two years of winter but now it's a problem? That's not great. But it isn't sufficiently to tar WotC with the useless hack brush -- adventure writing is hard, and there are deadlines, and the vast majority of the material is good. I cracked SKT like an egg and scrambled the pieces because the throughline WotC had didn't work for me, but the pieces were fantastic. I don't fault WotC for this -- my needs for story are mine and I don't expect WotC to be able to write my stories for me all the time. Rime also has good bones, but I'll be re-piecing them because I'm not terrible fond of some of their choices. Again, not WotC being hacks, but me being me. [/QUOTE]
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A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
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