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General Tabletop Discussion
*Dungeons & Dragons
A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
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<blockquote data-quote="Ovinomancer" data-source="post: 8105071" data-attributes="member: 16814"><p>Yeah, it may be a nitpick, but it's one that bothers me because I prefer a strong foundation so that I can ad-lib more successfully in the game. If I'm starting from having to paper over a big issue like this, then I can find myself in a spot where play is rapidly evolving and I'm scrambling to make sense of things. Would it happen here? Eh, probably not, with how this adventure unfolds the off-scripting I'd have to do is unlikely to be in relation to survival of the flora and fauna directly. But, still, it's a thing for me that I like to have a strong foundation of tropes and genre logic so that I can set a tone and stick to it even when things are rapidly evolving. This one is a bit too rough for me.</p><p></p><p>That said, the fix, as you note, is pretty easy. The pushback on that, though, is odd to me -- there's a strong sense of defending the text as written and justifying the two years of winter and darkness as legit rather than not caring about it or looking for fixes. There's essentially three camps, here -- I don't care, I care and should be changed to make better sense, and I care but we need to keep it and here's some reasons it's true. The sparring is a bit odd.</p><p></p><p>For me, I seem to be getting caught in my usual bugbear -- bad arguments make me want to respond. Not bad positions, bad arguments -- as in poorly structured arguments. I don't think there are many bad positions in this thread (expect WotC sucks, which is overblown at best), but there's a few bad arguments. I need to do better at just walking away from those.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8105071, member: 16814"] Yeah, it may be a nitpick, but it's one that bothers me because I prefer a strong foundation so that I can ad-lib more successfully in the game. If I'm starting from having to paper over a big issue like this, then I can find myself in a spot where play is rapidly evolving and I'm scrambling to make sense of things. Would it happen here? Eh, probably not, with how this adventure unfolds the off-scripting I'd have to do is unlikely to be in relation to survival of the flora and fauna directly. But, still, it's a thing for me that I like to have a strong foundation of tropes and genre logic so that I can set a tone and stick to it even when things are rapidly evolving. This one is a bit too rough for me. That said, the fix, as you note, is pretty easy. The pushback on that, though, is odd to me -- there's a strong sense of defending the text as written and justifying the two years of winter and darkness as legit rather than not caring about it or looking for fixes. There's essentially three camps, here -- I don't care, I care and should be changed to make better sense, and I care but we need to keep it and here's some reasons it's true. The sparring is a bit odd. For me, I seem to be getting caught in my usual bugbear -- bad arguments make me want to respond. Not bad positions, bad arguments -- as in poorly structured arguments. I don't think there are many bad positions in this thread (expect WotC sucks, which is overblown at best), but there's a few bad arguments. I need to do better at just walking away from those. [/QUOTE]
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Community
General Tabletop Discussion
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A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
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