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*Dungeons & Dragons
A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
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<blockquote data-quote="TheSword" data-source="post: 8105305" data-attributes="member: 6879661"><p>D&D has always been derivative and tapped into the zeitgeist. Whether you like Game of Thrones or not, one of its central premises is that winters can last several years. This module explores what that would drive people to and gives a number of icy encounters that could potentially be very exciting/scary. I’m reminded of this quote...</p><p></p><p>“Fear is for the winter, my little lord, when the snows fall a hundred feet deep and the ice wind comes howling out of the north. Fear is for the long night, when the sun hides its face for years at a time, and little children are born and live and die all in darkness while the direwolves grow gaunt and hungry, and the white walkers move through the woods” - Old Nan.</p><p></p><p>This pretty much sums up what the writers are trying to recreate in RPG form, changed to be high fantasy and FR. You can argue that it doesn’t make sense (as people have here) but then at the same time GOT was the most popular and spectacular fantasy phenomena of this century. WOC is tapping into that. That’s why two years winter is cool and a bit scary.</p><p></p><p>No insults were intended to you personally, though you were sharing a platform with a few people that don’t mince words and are pretty insultingly dismissive of a range of products which are clearly quality industry leading. I think it’s cool that you want to revise the adventure to be more scientifically accurate for the sake of your players to take into account the fact that you feel the limited daylight wouldn’t sustain any plant life.</p><p></p><p>Can you just agree that for a lot of people that is outside the scope of the adventure? That if asked by my players how plants survived (which is really the whole premise of the thread leading to the collapse), I would say the wan light for a few hours a day is allowing the plants to cling to life, but it’s clear that they can’t last and IWD will soon be a frozen memory... This is enough for most people that don’t have or expect the level of scientific accuracy in a story that you’re demanding.</p><p></p><p>I love the ‘running the...’ threads. They are a great resources. Though let’s be clear this isn’t a ‘running IWD thread’. It’s a ‘let’s rant about IWD thread’ that turned into a ‘let’s trash WOC’ thread and say how they dropped the ball and can’t write a decent adventure. A statement that’s so patently ludicrous it beggars belief considering that adventures have been over half of what they’ve released so far, catapulting D&D to unheard of popularity and success.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8105305, member: 6879661"] D&D has always been derivative and tapped into the zeitgeist. Whether you like Game of Thrones or not, one of its central premises is that winters can last several years. This module explores what that would drive people to and gives a number of icy encounters that could potentially be very exciting/scary. I’m reminded of this quote... “Fear is for the winter, my little lord, when the snows fall a hundred feet deep and the ice wind comes howling out of the north. Fear is for the long night, when the sun hides its face for years at a time, and little children are born and live and die all in darkness while the direwolves grow gaunt and hungry, and the white walkers move through the woods” - Old Nan. This pretty much sums up what the writers are trying to recreate in RPG form, changed to be high fantasy and FR. You can argue that it doesn’t make sense (as people have here) but then at the same time GOT was the most popular and spectacular fantasy phenomena of this century. WOC is tapping into that. That’s why two years winter is cool and a bit scary. No insults were intended to you personally, though you were sharing a platform with a few people that don’t mince words and are pretty insultingly dismissive of a range of products which are clearly quality industry leading. I think it’s cool that you want to revise the adventure to be more scientifically accurate for the sake of your players to take into account the fact that you feel the limited daylight wouldn’t sustain any plant life. Can you just agree that for a lot of people that is outside the scope of the adventure? That if asked by my players how plants survived (which is really the whole premise of the thread leading to the collapse), I would say the wan light for a few hours a day is allowing the plants to cling to life, but it’s clear that they can’t last and IWD will soon be a frozen memory... This is enough for most people that don’t have or expect the level of scientific accuracy in a story that you’re demanding. I love the ‘running the...’ threads. They are a great resources. Though let’s be clear this isn’t a ‘running IWD thread’. It’s a ‘let’s rant about IWD thread’ that turned into a ‘let’s trash WOC’ thread and say how they dropped the ball and can’t write a decent adventure. A statement that’s so patently ludicrous it beggars belief considering that adventures have been over half of what they’ve released so far, catapulting D&D to unheard of popularity and success. [/QUOTE]
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A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
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