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A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
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<blockquote data-quote="Ovinomancer" data-source="post: 8105314" data-attributes="member: 16814"><p>Yeah, I'd say it's hard. I've been published before, but not in the game industry. I worked a project for awhile that involved publishing technical guides for first responders so that they could more effectively spend federal grant dollars. It was explaining technical things at an 8th grade reading level and to laymen. That's hard, but what was harder was the review process. We had a great one, with 5 levels of draft and review prior to a final review board prior to approval for print. And, despite this, errors and oversights happened way more often that you'd think they would, given dedicated professionals at all levels -- engineers, tech writers, editors, and review boards. When you work to a deadline, stuff slips through, and an adventure is really an very complicated set of things that doesn't have a single definable formula.</p><p></p><p>So, yeah, it's hard, and I don't particularly blame WotC for the things that slip through. And, while I'm still in the shotgun pattern, I'm not in the center of the target audience. So, they aren't writing for me, but for a nearby group of fans. And that's going to reduce the product utility for me in addition to whatever errors or oversights occur, and that's fine. </p><p></p><p>Honestly, given this thread, it's entirely possible the writer thought the two years of winter was cool and just didn't think it through, either through lack of knowledge or need to spend time on other, more important things. Happens.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8105314, member: 16814"] Yeah, I'd say it's hard. I've been published before, but not in the game industry. I worked a project for awhile that involved publishing technical guides for first responders so that they could more effectively spend federal grant dollars. It was explaining technical things at an 8th grade reading level and to laymen. That's hard, but what was harder was the review process. We had a great one, with 5 levels of draft and review prior to a final review board prior to approval for print. And, despite this, errors and oversights happened way more often that you'd think they would, given dedicated professionals at all levels -- engineers, tech writers, editors, and review boards. When you work to a deadline, stuff slips through, and an adventure is really an very complicated set of things that doesn't have a single definable formula. So, yeah, it's hard, and I don't particularly blame WotC for the things that slip through. And, while I'm still in the shotgun pattern, I'm not in the center of the target audience. So, they aren't writing for me, but for a nearby group of fans. And that's going to reduce the product utility for me in addition to whatever errors or oversights occur, and that's fine. Honestly, given this thread, it's entirely possible the writer thought the two years of winter was cool and just didn't think it through, either through lack of knowledge or need to spend time on other, more important things. Happens. [/QUOTE]
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Community
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*Dungeons & Dragons
A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
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