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A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
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<blockquote data-quote="TheSword" data-source="post: 8105626" data-attributes="member: 6879661"><p>I totally agree on Curse of Strahd being a high point. I see more and more of the recent adventures using that style of major locations and minor locations. It’s useful in lots of different ways.</p><p></p><p>I do think Dragon Heist gets a bum rap despite trying to do a city campaign which is always tricky. I think they achieved some great scenes, areas and NPCs. Unfortunately that was where they initiated the ‘alternate streams’ structure echoed in Descent (though a lot less confusing). The chain of A to B to C to D to E etc isn’t alleviated by the fact that in another campaign you could go N to O to P to Q to R etc. That chain needs breaking up, more clues, more options and more freedom. That said it is easy to change as the ‘running the’ threads show.</p><p></p><p>I find the flawed APs still have a lot in them to use even if you don’t play the campaign as written... monsters, NPCs, even locations. I’m still using locations from Tomb of Aggravation now - the wyrmheart mine is a beautiful location as is the hanging gardens. The improved map quality also makes me very happy for Rime. I don’t have a beef with Dyson Logos but as a lover of battlemaps I really struggle with them.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8105626, member: 6879661"] I totally agree on Curse of Strahd being a high point. I see more and more of the recent adventures using that style of major locations and minor locations. It’s useful in lots of different ways. I do think Dragon Heist gets a bum rap despite trying to do a city campaign which is always tricky. I think they achieved some great scenes, areas and NPCs. Unfortunately that was where they initiated the ‘alternate streams’ structure echoed in Descent (though a lot less confusing). The chain of A to B to C to D to E etc isn’t alleviated by the fact that in another campaign you could go N to O to P to Q to R etc. That chain needs breaking up, more clues, more options and more freedom. That said it is easy to change as the ‘running the’ threads show. I find the flawed APs still have a lot in them to use even if you don’t play the campaign as written... monsters, NPCs, even locations. I’m still using locations from Tomb of Aggravation now - the wyrmheart mine is a beautiful location as is the hanging gardens. The improved map quality also makes me very happy for Rime. I don’t have a beef with Dyson Logos but as a lover of battlemaps I really struggle with them. [/QUOTE]
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A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
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