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A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
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<blockquote data-quote="Umbran" data-source="post: 8105858" data-attributes="member: 177"><p>Because, if you don't see it as a problem, you don't use a solution.</p><p></p><p>If you are writing an adventure in a town, and you don't specifically set any of the game's action in the town's sewer system, do you include a map and description of that sewer system? Probably not. The fact that you've laid out a town which actually has a major water drainage problem may occur to someone who looks at it closely, and they may deduce that really, the entire town should be a small lake, and they'll wonder why you didn't "solve" that problem. </p><p></p><p>And you'll ask.. why on earth do you give a whit about <em>water drainage</em>?!? </p><p></p><p>I'm going to guess the following - exactly how the people of the area have been managing in this crisis has little or nothing to do with <em>solving</em> the root problems. The PCs are probably not intended or expected to interact much with whatever the populace has been doing to get by, so there's no <em>adventure design</em> reason to specify it.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8105858, member: 177"] Because, if you don't see it as a problem, you don't use a solution. If you are writing an adventure in a town, and you don't specifically set any of the game's action in the town's sewer system, do you include a map and description of that sewer system? Probably not. The fact that you've laid out a town which actually has a major water drainage problem may occur to someone who looks at it closely, and they may deduce that really, the entire town should be a small lake, and they'll wonder why you didn't "solve" that problem. And you'll ask.. why on earth do you give a whit about [I]water drainage[/I]?!? I'm going to guess the following - exactly how the people of the area have been managing in this crisis has little or nothing to do with [I]solving[/I] the root problems. The PCs are probably not intended or expected to interact much with whatever the populace has been doing to get by, so there's no [I]adventure design[/I] reason to specify it. [/QUOTE]
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Community
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A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
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