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A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
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<blockquote data-quote="Chaosmancer" data-source="post: 8108171" data-attributes="member: 6801228"><p>One of my proposed solutions was a sidebar. Not even a full page. </p><p></p><p>So, how about cutting a piece of art? Would you mind getting one less half-page of art in exchange for more robust world-building? Or maybe we can cut out something else. Heck, Mad Mage had at least one entirely pointless encounter that I know took a lot of text to explain. Maybe Rhime has an encounter that is basically just "hungry wolves attack you" that could be cut with no loss.</p><p></p><p></p><p></p><p></p><p>Will most groups notice it? Maybe. Can't say. Seems like everyone is going to hear the part in question, it is after all, the hook of the adventure. </p><p></p><p>As for a team of climate and flora experts? No. I don't think they needed that. But, this is not something that requires that level of expertise in the first place. Most plants work on a yearly cycle. It has been two years with no sun (or very little sun) and no spring, so no pollination or creation of new seeds for annuals which literally die after a year. </p><p></p><p>I don't need to be an expert in climate and plants to realize that that is a "bad thing" after a year. After two years, I would expect everything to be dead. But we are being told that it will be at least<strong> two and a half to three</strong> <strong>years</strong> for the plants and animals to be at risk of dying? That doesn't make sense. </p><p></p><p>And could I change it? Yes, of course I could. But just because I can change the entire timeline of the adventure plot they created, doesn't mean that it is a good thing that I had to do that.</p><p></p><p>And, since I saw you bring it up in your other post, and I know these discussions can ramble, I will repeat again. I'm not saying the adventure is worthless, or that WoTC is incompetent. This sort of writing happens all the time in Fantasy. I get that. But, this isn't a background detail, or a strange setting piece, this is the entire premise of the adventure. That's a big deal, isn't it?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8108171, member: 6801228"] One of my proposed solutions was a sidebar. Not even a full page. So, how about cutting a piece of art? Would you mind getting one less half-page of art in exchange for more robust world-building? Or maybe we can cut out something else. Heck, Mad Mage had at least one entirely pointless encounter that I know took a lot of text to explain. Maybe Rhime has an encounter that is basically just "hungry wolves attack you" that could be cut with no loss. Will most groups notice it? Maybe. Can't say. Seems like everyone is going to hear the part in question, it is after all, the hook of the adventure. As for a team of climate and flora experts? No. I don't think they needed that. But, this is not something that requires that level of expertise in the first place. Most plants work on a yearly cycle. It has been two years with no sun (or very little sun) and no spring, so no pollination or creation of new seeds for annuals which literally die after a year. I don't need to be an expert in climate and plants to realize that that is a "bad thing" after a year. After two years, I would expect everything to be dead. But we are being told that it will be at least[B] two and a half to three[/B] [B]years[/B] for the plants and animals to be at risk of dying? That doesn't make sense. And could I change it? Yes, of course I could. But just because I can change the entire timeline of the adventure plot they created, doesn't mean that it is a good thing that I had to do that. And, since I saw you bring it up in your other post, and I know these discussions can ramble, I will repeat again. I'm not saying the adventure is worthless, or that WoTC is incompetent. This sort of writing happens all the time in Fantasy. I get that. But, this isn't a background detail, or a strange setting piece, this is the entire premise of the adventure. That's a big deal, isn't it? [/QUOTE]
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A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
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