Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jfdlsjfd" data-source="post: 8109358" data-attributes="member: 42856"><p>It is explicitely said that her spell prevents the sun from raising above the horizon. While the effect on temperature can be gradual, the effect on illumination is not: her spell is explicitely stated to produce 20h of night and only 4h of twilight around noon. While it is not explicitely written that she's been casting her spell for two years, it is the most natural reading.</p><p></p><p>In the very first page of the adventure, it is explained that she's casting her spell to prevent the sun to rise, which locks IWD into an eternal winter with no sunlight to melt the snow. The absence of the sun is said to be the cause of the lowering of the temperature. It would be strange for the consequence to start appearing before the cause. She is also said to be exhausted by the casting of her spell and can just cause blizzard to block the mountain passes and create bad winds at sea: she is not said to take any other action to cause a drop in temperature or prolong winter than preventing the sun from rising.</p><p></p><p>In the Entertainer background, it is suggested a character could have settled in Icewind Dales three years ago, and "Since then, Auril the Frostmaiden has cast an evil spell over the dale, preventing you from returning home". She is not said to have taken various actions preventing the character from returning home and recently has started to cast a spell... In the Guild Artisan background, the shop was doing well until Auril "cast her evil spell to banish the sun" and now, businesses are suffering. I'd surmise they are suffering because the sun-banishing spell has caused harsh conditions and disrupted logistics, not because the winter was very bad for two years and business was OK but it's just the recent lack of light in the day that disrupted trade?</p><p></p><p>The opening read-alound mentions that "This land has not felt the warmth of the sun in over two years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most Dale residents blame Auril. The shimmering aurora that weaves across the sky each night is said to be her doing -- a potent spell to keep the sun at bay". The residents also seem to think Auril blocking the sun is the cause of the harsh winter, not just a more recent development. I have seen nothing in the adventure supporting the idea that the sun-blocking spell is just a recent development amid the two-years long winter.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8109358, member: 42856"] It is explicitely said that her spell prevents the sun from raising above the horizon. While the effect on temperature can be gradual, the effect on illumination is not: her spell is explicitely stated to produce 20h of night and only 4h of twilight around noon. While it is not explicitely written that she's been casting her spell for two years, it is the most natural reading. In the very first page of the adventure, it is explained that she's casting her spell to prevent the sun to rise, which locks IWD into an eternal winter with no sunlight to melt the snow. The absence of the sun is said to be the cause of the lowering of the temperature. It would be strange for the consequence to start appearing before the cause. She is also said to be exhausted by the casting of her spell and can just cause blizzard to block the mountain passes and create bad winds at sea: she is not said to take any other action to cause a drop in temperature or prolong winter than preventing the sun from rising. In the Entertainer background, it is suggested a character could have settled in Icewind Dales three years ago, and "Since then, Auril the Frostmaiden has cast an evil spell over the dale, preventing you from returning home". She is not said to have taken various actions preventing the character from returning home and recently has started to cast a spell... In the Guild Artisan background, the shop was doing well until Auril "cast her evil spell to banish the sun" and now, businesses are suffering. I'd surmise they are suffering because the sun-banishing spell has caused harsh conditions and disrupted logistics, not because the winter was very bad for two years and business was OK but it's just the recent lack of light in the day that disrupted trade? The opening read-alound mentions that "This land has not felt the warmth of the sun in over two years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most Dale residents blame Auril. The shimmering aurora that weaves across the sky each night is said to be her doing -- a potent spell to keep the sun at bay". The residents also seem to think Auril blocking the sun is the cause of the harsh winter, not just a more recent development. I have seen nothing in the adventure supporting the idea that the sun-blocking spell is just a recent development amid the two-years long winter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
Top