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*Dungeons & Dragons
A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
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<blockquote data-quote="Burnside" data-source="post: 8109524" data-attributes="member: 6910340"><p>The thing is, I'm very capable of coming up with cool and fun locations, ideas, are characters for one-off adventures, or loose, episodic campaign.</p><p></p><p>What I find more challenging is creating a sweeping, cohesive narrative that spans a campaign ranging from levels 1-10 or 1-12. So yes, above all, that is in fact what I'm hoping for when I buy a campaign book. I want the overarching, broad-strokes story to be there, hold together, and make sense. I'm happy to alter areas, characters, and encounters as I see fit. But I want the bones of the story to be solid. That above all is what I want for $50.</p><p></p><p>I can make a cool ice dungeon or magical prison or haunted shipwreck by myself. I can make a disturbing vampire gnoll or a comical gnome mindflayer or an obnoxious ghost wizard.What I'm looking for are the solid narrative threads that tie them together.</p><p></p><p>What I see when I read this book is a lot of talented writers doing some really strong detail work, and a real lack of a big-picture guiding hand or editor doing the work of weaving it all together coherently and consistently. For some DMs, that may be great. Maybe they have the opposite of my issue - they can make up their own campaign-spanning story (or they don't really even want one), but they're looking to cannibalize individual side-quests, characters, and encounters - this is a good, even GREAT book for that.</p></blockquote><p></p>
[QUOTE="Burnside, post: 8109524, member: 6910340"] The thing is, I'm very capable of coming up with cool and fun locations, ideas, are characters for one-off adventures, or loose, episodic campaign. What I find more challenging is creating a sweeping, cohesive narrative that spans a campaign ranging from levels 1-10 or 1-12. So yes, above all, that is in fact what I'm hoping for when I buy a campaign book. I want the overarching, broad-strokes story to be there, hold together, and make sense. I'm happy to alter areas, characters, and encounters as I see fit. But I want the bones of the story to be solid. That above all is what I want for $50. I can make a cool ice dungeon or magical prison or haunted shipwreck by myself. I can make a disturbing vampire gnoll or a comical gnome mindflayer or an obnoxious ghost wizard.What I'm looking for are the solid narrative threads that tie them together. What I see when I read this book is a lot of talented writers doing some really strong detail work, and a real lack of a big-picture guiding hand or editor doing the work of weaving it all together coherently and consistently. For some DMs, that may be great. Maybe they have the opposite of my issue - they can make up their own campaign-spanning story (or they don't really even want one), but they're looking to cannibalize individual side-quests, characters, and encounters - this is a good, even GREAT book for that. [/QUOTE]
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Community
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A brief rant about Rime of the Frost Maiden, farming, logistics, and ecology
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