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A Brush With The BBEG
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<blockquote data-quote="Mengu" data-source="post: 5392485" data-attributes="member: 65726"><p>I love brushes with BBEG's. And this setup seems great.</p><p></p><p>I'd have them fight one of the WW's accompanied by a bunch of soldiers and skirmishers. Have the WW use hit and run to stay safe. When half the group is dead or the WW is bloodied, enter the rescue force.</p><p></p><p>Another one of the WW's shows up with a dozen minions. 6-8 minions run in to engage. 4-6 of them create a shield for the wounded WW to escape, while the second WW is tossing some ranged attacks as they retreat at high speed (give the WW's and their minions speed 8, maybe give the second werewolf a proning, dazing, immobilizing, or blinding AoE to make the escape easier). The minion's job is to jump in front of bullets to take the hits as the other two werewolves are running away, so give them the ability to do so. Meanwhile the remaining skirmishers/soldiers and the minions should keep the PC's sufficiently busy. (If the PC's mop up quickly and try to pursue, create some terrain challenges, perhaps a rope bridge the werewolves cut off, or a log over a ravine they knocked over.)</p><p></p><p>The PC's spot a wolf's silhouette atop a distant hill, seemingly observing, perhaps a third werewolf? Introductions complete.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5392485, member: 65726"] I love brushes with BBEG's. And this setup seems great. I'd have them fight one of the WW's accompanied by a bunch of soldiers and skirmishers. Have the WW use hit and run to stay safe. When half the group is dead or the WW is bloodied, enter the rescue force. Another one of the WW's shows up with a dozen minions. 6-8 minions run in to engage. 4-6 of them create a shield for the wounded WW to escape, while the second WW is tossing some ranged attacks as they retreat at high speed (give the WW's and their minions speed 8, maybe give the second werewolf a proning, dazing, immobilizing, or blinding AoE to make the escape easier). The minion's job is to jump in front of bullets to take the hits as the other two werewolves are running away, so give them the ability to do so. Meanwhile the remaining skirmishers/soldiers and the minions should keep the PC's sufficiently busy. (If the PC's mop up quickly and try to pursue, create some terrain challenges, perhaps a rope bridge the werewolves cut off, or a log over a ravine they knocked over.) The PC's spot a wolf's silhouette atop a distant hill, seemingly observing, perhaps a third werewolf? Introductions complete. [/QUOTE]
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A Brush With The BBEG
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