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Community
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*Pathfinder & Starfinder
A Brush With The BBEG
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<blockquote data-quote="Infiniti2000" data-source="post: 5392515" data-attributes="member: 31734"><p>Each group of PCs is different, I suppose, but for my group I certainly wouldn't use any minions. They are too unpredictable and may not be a deterrent at all. The players, if they realize some of the opponents are minions, might choose to ignore them entirely in order to take on the obvious BBEG. My players do that frequently, so I'm betting it's a common occurrence for others, too. Instead, devise an encounter that is n+2 from the party (without minions) and THEN add in the BBEG (and also maybe some minions) to "oversee" things and maybe help a little but not much. Have him leave in round two, perhaps, and take his minions with him. Maybe even give him a power called "Blend in with the Rabble" that when activated he becomes indistinguishable from the minions. Use rules similar to 3.X mirror image if the PCs try to target him. I'm sure they'll quickly give up on their plans to drop everything on the retreating bad guy.</p><p></p><p>Key Note: It should be a <strong>retreat</strong>, not fleeing.</p><p></p><p>Another idea is why plan on a combat encounter? Have the PCs meet the BBEG on the street or somewhere else, accidentally even. See how the RP goes. Have the BBEG antagonize them, but not actually start anything. If the players start it, then they can't possibly feel cheated if the BBEG flees first thing. Make sure you give him a power, tactic, or something else that allows him to escape (or gives him a good chance of it). I'm thinking something like "Werewolve Sprint" that could be used as a minor action that allows him to shift his speed+2 or something. Thus, in one round he could move at least his speed x3 and therefore quickly outdistance the party. Do this in an urban environment and the party will not even be able to take pot shots.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 5392515, member: 31734"] Each group of PCs is different, I suppose, but for my group I certainly wouldn't use any minions. They are too unpredictable and may not be a deterrent at all. The players, if they realize some of the opponents are minions, might choose to ignore them entirely in order to take on the obvious BBEG. My players do that frequently, so I'm betting it's a common occurrence for others, too. Instead, devise an encounter that is n+2 from the party (without minions) and THEN add in the BBEG (and also maybe some minions) to "oversee" things and maybe help a little but not much. Have him leave in round two, perhaps, and take his minions with him. Maybe even give him a power called "Blend in with the Rabble" that when activated he becomes indistinguishable from the minions. Use rules similar to 3.X mirror image if the PCs try to target him. I'm sure they'll quickly give up on their plans to drop everything on the retreating bad guy. Key Note: It should be a [B]retreat[/B], not fleeing. Another idea is why plan on a combat encounter? Have the PCs meet the BBEG on the street or somewhere else, accidentally even. See how the RP goes. Have the BBEG antagonize them, but not actually start anything. If the players start it, then they can't possibly feel cheated if the BBEG flees first thing. Make sure you give him a power, tactic, or something else that allows him to escape (or gives him a good chance of it). I'm thinking something like "Werewolve Sprint" that could be used as a minor action that allows him to shift his speed+2 or something. Thus, in one round he could move at least his speed x3 and therefore quickly outdistance the party. Do this in an urban environment and the party will not even be able to take pot shots. [/QUOTE]
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