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<blockquote data-quote="MortalPlague" data-source="post: 5392865" data-attributes="member: 62721"><p>These are some great suggestions! Meeting face to face with the villain in human form <em>will</em> be delightful, but the identity of the werewolves should be hidden in this first encounter. You see, one of the lycanthropes is the fiancee of the local baron, and very soon, the PCs will be sitting at his dinner table at a banquet in their honor. Add in that one of my PCs is herself a lycanthrope, and we have all the ingredients for a memorable verbal battle.</p><p></p><p>However, if they find out the lady's true identity too early, they'll cut her out before the dinner. So I'd like to keep that concealed until then.</p><p></p><p>I think MrMyth's idea might be the easiest to implement; if the PCs are already tied up when the villain emerges, it'll be hard for them to shift their focus away from other foes to this new arrival without finishing off their targets. Especially with the leader werewolf being a skirmisher, she'd be able to pounce around the battlefield pretty effectively.</p><p></p><p>So ideally, their pursuit of the tracks through the woods leads them to some abandoned lumber mill, which they think might be the werewolves' lair. They venture in, find themselves attacked by some sort of wild animal, or perhaps some bandits, and then the werewolves attack. Then afterwards, they follow the tracks to the castle, where they meet the werewolves face to face over dinner. And likely, the werewolves are revealed, they flee, are chased down, and killed.</p><p></p><p>All depends on what my players do, but it seems solid. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5392865, member: 62721"] These are some great suggestions! Meeting face to face with the villain in human form [i]will[/i] be delightful, but the identity of the werewolves should be hidden in this first encounter. You see, one of the lycanthropes is the fiancee of the local baron, and very soon, the PCs will be sitting at his dinner table at a banquet in their honor. Add in that one of my PCs is herself a lycanthrope, and we have all the ingredients for a memorable verbal battle. However, if they find out the lady's true identity too early, they'll cut her out before the dinner. So I'd like to keep that concealed until then. I think MrMyth's idea might be the easiest to implement; if the PCs are already tied up when the villain emerges, it'll be hard for them to shift their focus away from other foes to this new arrival without finishing off their targets. Especially with the leader werewolf being a skirmisher, she'd be able to pounce around the battlefield pretty effectively. So ideally, their pursuit of the tracks through the woods leads them to some abandoned lumber mill, which they think might be the werewolves' lair. They venture in, find themselves attacked by some sort of wild animal, or perhaps some bandits, and then the werewolves attack. Then afterwards, they follow the tracks to the castle, where they meet the werewolves face to face over dinner. And likely, the werewolves are revealed, they flee, are chased down, and killed. All depends on what my players do, but it seems solid. :) [/QUOTE]
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