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<blockquote data-quote="Joshua Randall" data-source="post: 5396728" data-attributes="member: 7737"><p>Excellent point -- it works especially well if the players aren't sure what the villain wants. </p><p></p><p>This reminds me of one of my favorite villain encounters I've ever run -- perhaps this can be adapted to the werewolf situation.</p><p></p><p>[sblock]In my encounter, the PCs had tracked an artifact (just a McGuffin; its powers are irrelevant) to a certain dryad in the woods. They were in the process of negotiating with the dryad for possession of the artifact when the bad guys attacked.</p><p></p><p>The players assumed that the bad guys wanted to kill the dryad and the PCs. What the bad guys <em>actually</em> wanted was to take the artifact and bug out.</p><p></p><p>So the fight started and the PCs were playing fairly cautiously, trying to protect the easily hit dryad, etc. The bad guys open up with a volley of Str-draining poisoned weapon attacks (this was 3e), grabbed the artifact when the dryad's Str was drained to 0, and ran off. The Str-drained PCs were practically collapsing under the weight of their own armor, so they couldn't pursue.</p><p></p><p>Boy, were they <em>pissed</em>.</p><p></p><p>Anyway, I think that fight worked particularly well because...</p><p>* The bad guys had an agenda unknown to the players.</p><p>* The bad guys did NOT fight fair.</p><p>* The PCs were able to kill two of the bad guys, but...</p><p>* ... the last bad guy was able to escape, legitimately, and it <em>made sense </em>(to the <em>players </em>)that he would've had this planned out.[/sblock]</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 5396728, member: 7737"] Excellent point -- it works especially well if the players aren't sure what the villain wants. This reminds me of one of my favorite villain encounters I've ever run -- perhaps this can be adapted to the werewolf situation. [sblock]In my encounter, the PCs had tracked an artifact (just a McGuffin; its powers are irrelevant) to a certain dryad in the woods. They were in the process of negotiating with the dryad for possession of the artifact when the bad guys attacked. The players assumed that the bad guys wanted to kill the dryad and the PCs. What the bad guys [I]actually[/I] wanted was to take the artifact and bug out. So the fight started and the PCs were playing fairly cautiously, trying to protect the easily hit dryad, etc. The bad guys open up with a volley of Str-draining poisoned weapon attacks (this was 3e), grabbed the artifact when the dryad's Str was drained to 0, and ran off. The Str-drained PCs were practically collapsing under the weight of their own armor, so they couldn't pursue. Boy, were they [I]pissed[/I]. Anyway, I think that fight worked particularly well because... * The bad guys had an agenda unknown to the players. * The bad guys did NOT fight fair. * The PCs were able to kill two of the bad guys, but... * ... the last bad guy was able to escape, legitimately, and it [I]made sense [/I](to the [I]players [/I])that he would've had this planned out.[/sblock] [/QUOTE]
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