As a big fan of Savage Worlds I approve this message.Exploding dice would be great, I'm seriously considering using that rule
One of the things I like about SW over 5E is in SW ever attack and damage roll feels consequential because the system is inherently designed to be swingy. That uncertainty increases tension and IMO makes combat both more fun and feel like a fail state (in a good way). In vanilla 5E, by 3rd or 4th level everything feels so predictable the first few rounds of combat are rote, with almost no option for the unexpected to emerge naturally from the system.