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General Tabletop Discussion
*Pathfinder & Starfinder
A call for rampant speculation and suggestions on classes.
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<blockquote data-quote="ferratus" data-source="post: 5998436" data-attributes="member: 55966"><p>Rogue: Ability (Skill) checks during combat. Acrobatics to tumble, pick pockets to disarm, stealth to sneak attack etc. Link special damage to a successful skill roll. No combat superiority dice please, because rogues aren't good at fighting. They are good at cheating when they fight.</p><p></p><p>Assassin: Take the 3e sneak attack ability away from the rogue. The assassin, not the rogue, should be the best at sneaking around and killing. A rogue should be best at sneaking and thieving instead. The only reason rogues can fight is because they cheat, not because they are skilled killers like the assassin. No combat superiority dice though because they don't outfight their victims, they surprise them. Could work as a speciality of rogue, which may happen.</p><p></p><p>Ranger: No idea. But make sure it has to do with archery and do not bring back favoured enemies. Probably better as a skilled speciality of the fighter, but that's not going to happen.</p><p></p><p>Paladin: Smites and divine powers instead of combat superiority please. Sure we've seen it before, but nobody seems to mind it. A fighter with the acolyte speciality is pretty much a paladin already, but I doubt if a paladin speciality for the fighter is likely.</p><p></p><p>Druid: First we have to decide if it is a Celtic priestly caste, an eco-terrorist, a speciality cleric of a nature god, or an anacrhonistic Wiccan. Then maybe we can decide what abilities it should have. I'd probably just subsume it as a cleric domain of nature and turn all the druid abilities into spells, but that's not going to happen.</p><p></p><p>Bard: Grants advantage rolls to everything. Easier to remember than discrete buffing bonuses. Should perhaps be a speciality that any class can take since the only thing the class is really about is buffing and singing... but that's probably not going to happen.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5998436, member: 55966"] Rogue: Ability (Skill) checks during combat. Acrobatics to tumble, pick pockets to disarm, stealth to sneak attack etc. Link special damage to a successful skill roll. No combat superiority dice please, because rogues aren't good at fighting. They are good at cheating when they fight. Assassin: Take the 3e sneak attack ability away from the rogue. The assassin, not the rogue, should be the best at sneaking around and killing. A rogue should be best at sneaking and thieving instead. The only reason rogues can fight is because they cheat, not because they are skilled killers like the assassin. No combat superiority dice though because they don't outfight their victims, they surprise them. Could work as a speciality of rogue, which may happen. Ranger: No idea. But make sure it has to do with archery and do not bring back favoured enemies. Probably better as a skilled speciality of the fighter, but that's not going to happen. Paladin: Smites and divine powers instead of combat superiority please. Sure we've seen it before, but nobody seems to mind it. A fighter with the acolyte speciality is pretty much a paladin already, but I doubt if a paladin speciality for the fighter is likely. Druid: First we have to decide if it is a Celtic priestly caste, an eco-terrorist, a speciality cleric of a nature god, or an anacrhonistic Wiccan. Then maybe we can decide what abilities it should have. I'd probably just subsume it as a cleric domain of nature and turn all the druid abilities into spells, but that's not going to happen. Bard: Grants advantage rolls to everything. Easier to remember than discrete buffing bonuses. Should perhaps be a speciality that any class can take since the only thing the class is really about is buffing and singing... but that's probably not going to happen. [/QUOTE]
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