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General Tabletop Discussion
*Pathfinder & Starfinder
A call for rampant speculation and suggestions on classes.
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<blockquote data-quote="Badapple" data-source="post: 5998477" data-attributes="member: 71811"><p>I'd like to see each class have unique mechanics and schticks. In that vein, I'd like to see combat superiority remain exclusively to fighters.</p><p> </p><p>For barbarian, I'd like to see something along the lines of how warriors work in WoW. For example every time a barbarian hits with a basic attack they get a rage point. If at some point in the round they are hit for damage by an enemy they get a rage point. They have various attacks that get unlocked as they level up that use rage points. As they level they start generating rage on a miss, carry rage over from fight to fight, or begin the fight with a rage point or two depending on what feats they take. Of course more powerful attacks cost more rage points.</p><p> </p><p>Adds some tactical elements such as "should I do a regular attack this round to power up and be more powerful next round, or shoot my wad now and do a more powerful attack but lose all my stored rage points?"</p><p> </p><p>And of course, the barbarian has more hit points but worse AC than the fighter.</p><p> </p><p>I kind of hate the 3E and 4E barbarian that are essentially Incredible Hulks a couple times a day, and otherwise slightly worse fighters with more hitpoints.</p></blockquote><p></p>
[QUOTE="Badapple, post: 5998477, member: 71811"] I'd like to see each class have unique mechanics and schticks. In that vein, I'd like to see combat superiority remain exclusively to fighters. For barbarian, I'd like to see something along the lines of how warriors work in WoW. For example every time a barbarian hits with a basic attack they get a rage point. If at some point in the round they are hit for damage by an enemy they get a rage point. They have various attacks that get unlocked as they level up that use rage points. As they level they start generating rage on a miss, carry rage over from fight to fight, or begin the fight with a rage point or two depending on what feats they take. Of course more powerful attacks cost more rage points. Adds some tactical elements such as "should I do a regular attack this round to power up and be more powerful next round, or shoot my wad now and do a more powerful attack but lose all my stored rage points?" And of course, the barbarian has more hit points but worse AC than the fighter. I kind of hate the 3E and 4E barbarian that are essentially Incredible Hulks a couple times a day, and otherwise slightly worse fighters with more hitpoints. [/QUOTE]
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