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General Tabletop Discussion
*Pathfinder & Starfinder
A call for rampant speculation and suggestions on classes.
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<blockquote data-quote="Riposte" data-source="post: 6001312" data-attributes="member: 69028"><p>There is the question whether Combat Superiority or Expertise Dice should be the parallel to spells, shared between Fighter and similar classes in a way Wizard shares with Sorcerer and Warlock.</p><p></p><p>I agree with the idea that Assassin's should simply adapt to their situation. Acids/holy water, liquids which rust golems or dissolve slimes, poisons with magical effects like "silence" etc.</p><p></p><p>Also given specialties covering fighting styles, the class abilities of Ranger can focus on terrain and hunting.</p></blockquote><p></p>
[QUOTE="Riposte, post: 6001312, member: 69028"] There is the question whether Combat Superiority or Expertise Dice should be the parallel to spells, shared between Fighter and similar classes in a way Wizard shares with Sorcerer and Warlock. I agree with the idea that Assassin's should simply adapt to their situation. Acids/holy water, liquids which rust golems or dissolve slimes, poisons with magical effects like "silence" etc. Also given specialties covering fighting styles, the class abilities of Ranger can focus on terrain and hunting. [/QUOTE]
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A call for rampant speculation and suggestions on classes.
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