Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A call for rampant speculation and suggestions on classes.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 6002280" data-attributes="member: 52734"><p>Bard: Their abilities should be based on music. Notes, chords and refrains. Notes would be small, quick spells or effects (Advantage on skill checks or other effects that are a free action). Chords would be slightly more complex-but-short effects (1 action spells). Refrains would be sustainable effects (ritual magic and/or spells requiring concentration to remain; multi-round action spells).</p><p></p><p>Paladin: Their abilities would be based on Favor (or Fervor). Like CS dice, but they could be spent for smites, removing conditions (various dice costs), laying on hands or the like. Unlike the fighter whose CS dice automatically refresh each round, Paladins have to perform acts of faith to get their CS dice back (defend an ally, smite evil, speak a truth, etc.)</p><p></p><p>Rogue: A rogues abilities are based on skills. They get stunt points they can burn for advantage on skill checks, ensuring they get a minimum of 10 on a roll or even use to perform sneak attacks. They get a set number of stunt points that can be refreshed somehow - perhaps with successful skill checks (so a rogue "on a roll" can be a dangerous thing).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6002280, member: 52734"] Bard: Their abilities should be based on music. Notes, chords and refrains. Notes would be small, quick spells or effects (Advantage on skill checks or other effects that are a free action). Chords would be slightly more complex-but-short effects (1 action spells). Refrains would be sustainable effects (ritual magic and/or spells requiring concentration to remain; multi-round action spells). Paladin: Their abilities would be based on Favor (or Fervor). Like CS dice, but they could be spent for smites, removing conditions (various dice costs), laying on hands or the like. Unlike the fighter whose CS dice automatically refresh each round, Paladins have to perform acts of faith to get their CS dice back (defend an ally, smite evil, speak a truth, etc.) Rogue: A rogues abilities are based on skills. They get stunt points they can burn for advantage on skill checks, ensuring they get a minimum of 10 on a roll or even use to perform sneak attacks. They get a set number of stunt points that can be refreshed somehow - perhaps with successful skill checks (so a rogue "on a roll" can be a dangerous thing). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A call for rampant speculation and suggestions on classes.
Top