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A Call to Arms (OOC) (Recruiting)
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<blockquote data-quote="DDK" data-source="post: 643823" data-attributes="member: 6469"><p>Chop, chop! This is going very slowly people, what we need, is a Pholtan Inquisition!</p><p></p><p>Who's your character's momma? Huh? Who's their momma?</p><p></p><p>Seriously, I've only gotten a brief description from drs and Poto so far... Semlak, what's going on? Stop drinking all that vodka and send me a character description! Gyozo, are you in or out, dude (read the edit to the first post)?</p><p></p><p>Shall I entice you a little more?</p><p></p><p>On the matter of half XP/half GP, I'd like to say a few things. Firstly, half GP doesn't mean your characters are poor. That's how I'm gearing the WORLD. I just believe that the standard values are too high and place too much emphasis on the aquisition of items and wealth. Doing it my way, I hope to encourage the reliance on the character's skills, wit and courage; in other words there's a greater emphasis on roleplaying.</p><p></p><p>In a similar vein, I find the XP values given are simply too much. Characters end up going up levels so fast you barely have time to sneeze in-between feats. That, and the giving of story award, roleplaying and non-combat challenge XP means a greater emphasis on what the character does as a character, rather than as a damage dealer.</p><p></p><p>My wish to do character creation as a back'n'forth discussion is also an effort to greater personalize the world and thus make it far more involving and interesting for you as a player and me as a DM. By 5th-level a character should have developed many friends, enemies and have gone through changes physically, spiritually and emotionally. That's the whole point of story; the changes the characters go through as a result of their experiences.</p><p></p><p>That's not to say that I don't like a good battle scene. Being able to scrape through a scenario by the skin of the character's teeth is exciting and rewarding and bringing back the head of a dragon your character slew, even if it's only a baby, is still kinda cool <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DDK, post: 643823, member: 6469"] Chop, chop! This is going very slowly people, what we need, is a Pholtan Inquisition! Who's your character's momma? Huh? Who's their momma? Seriously, I've only gotten a brief description from drs and Poto so far... Semlak, what's going on? Stop drinking all that vodka and send me a character description! Gyozo, are you in or out, dude (read the edit to the first post)? Shall I entice you a little more? On the matter of half XP/half GP, I'd like to say a few things. Firstly, half GP doesn't mean your characters are poor. That's how I'm gearing the WORLD. I just believe that the standard values are too high and place too much emphasis on the aquisition of items and wealth. Doing it my way, I hope to encourage the reliance on the character's skills, wit and courage; in other words there's a greater emphasis on roleplaying. In a similar vein, I find the XP values given are simply too much. Characters end up going up levels so fast you barely have time to sneeze in-between feats. That, and the giving of story award, roleplaying and non-combat challenge XP means a greater emphasis on what the character does as a character, rather than as a damage dealer. My wish to do character creation as a back'n'forth discussion is also an effort to greater personalize the world and thus make it far more involving and interesting for you as a player and me as a DM. By 5th-level a character should have developed many friends, enemies and have gone through changes physically, spiritually and emotionally. That's the whole point of story; the changes the characters go through as a result of their experiences. That's not to say that I don't like a good battle scene. Being able to scrape through a scenario by the skin of the character's teeth is exciting and rewarding and bringing back the head of a dragon your character slew, even if it's only a baby, is still kinda cool :) [/QUOTE]
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