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A Call to Arms (OOC) (Recruiting)
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<blockquote data-quote="DDK" data-source="post: 658135" data-attributes="member: 6469"><p>Tips? Eh, I find it easy to do since all it really is, is breaking up the paragraph into digestible bits.</p><p></p><p>For instance, instead of, "Git over here, I'm gonna slap you right good, beatch!" Here Koll pulled out his broadsword and began waving it menacingly, "Come on, what're ya afraid of?" Koll moved forward and took a few slashes.</p><p></p><p>That would simply be broken up into it's constituent bits, like so:</p><p></p><p>"Git over here, I'm gonna slap you right good, beatch!"</p><p></p><p><strong>Here koll pulled out his broadsword and began waving it menacingly.</strong></p><p></p><p>"Come on, what're ya afraid of?"</p><p></p><p><strong>Koll moved forward and took a few slashes.</strong></p><p></p><p>You don't HAVE to have speech, thought, action and OOC in every thread. If you only want to speak, do so. If you only want to show what the character is thinking, do so. You can break up action and dialogue and thought in anyway you want.</p><p></p><p>The only thing I'd ask is that you try to keep OOC to a minimum.</p><p></p><p>As for sigs, it's really your choice. I decided not to go with the stat-block in the sig as I figured having that and the webpage was redundant and the webpage was much better as a reference. The stats in the sig are for any variables that might occur. For instance, you might've contracted a disease and don't know about it besides a few hints that you're sick. All the while you get weaker, and weaker and so I surreptitiously lower your characters Strength score in the sig <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Stuff like that and hit points and XP are constantly shifting so it's really a reference FOR YOU. Whether you choose to show it or not is up to you however I'd ask that you leave it there and the formatting of it alone so that I can change it regardless of whether it's shown or not.</p><p></p><p>Oh, and btw Gren, you're in a dump of a tavern/inn, they finest thing they serve is watered down ale and they serve it in wooden mugs, not glasses <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Although, if you want, you could always say that's your personal supply.</p></blockquote><p></p>
[QUOTE="DDK, post: 658135, member: 6469"] Tips? Eh, I find it easy to do since all it really is, is breaking up the paragraph into digestible bits. For instance, instead of, "Git over here, I'm gonna slap you right good, beatch!" Here Koll pulled out his broadsword and began waving it menacingly, "Come on, what're ya afraid of?" Koll moved forward and took a few slashes. That would simply be broken up into it's constituent bits, like so: "Git over here, I'm gonna slap you right good, beatch!" [b]Here koll pulled out his broadsword and began waving it menacingly.[/b] "Come on, what're ya afraid of?" [b]Koll moved forward and took a few slashes.[/b] You don't HAVE to have speech, thought, action and OOC in every thread. If you only want to speak, do so. If you only want to show what the character is thinking, do so. You can break up action and dialogue and thought in anyway you want. The only thing I'd ask is that you try to keep OOC to a minimum. As for sigs, it's really your choice. I decided not to go with the stat-block in the sig as I figured having that and the webpage was redundant and the webpage was much better as a reference. The stats in the sig are for any variables that might occur. For instance, you might've contracted a disease and don't know about it besides a few hints that you're sick. All the while you get weaker, and weaker and so I surreptitiously lower your characters Strength score in the sig :) Stuff like that and hit points and XP are constantly shifting so it's really a reference FOR YOU. Whether you choose to show it or not is up to you however I'd ask that you leave it there and the formatting of it alone so that I can change it regardless of whether it's shown or not. Oh, and btw Gren, you're in a dump of a tavern/inn, they finest thing they serve is watered down ale and they serve it in wooden mugs, not glasses :) Although, if you want, you could always say that's your personal supply. [/QUOTE]
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